Sorry, this isn't working out.mindflux wrote:Try this: find these lines in enbeffect.fx and comment them out:
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float toobright = max(0,tex2D(_s2, _v0).xyz - 0.4); // 0.5 color.xyz *= 1-(1 * toobright); // 1.3
Skyrim LE (modded), bug with Day lighting (a video recorded)
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