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PostPosted: 06 Sep 2012, 05:28 
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Joined: 01 Sep 2012, 09:31
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I just verified my game install on steam for my copy of Skyrim so I could reinstall the Hi-Res texture pack that was giving me framerate issues earlier. Now, all of the sudden, with ENB enabled, the game's depth of field is acting in reverse on characters in a certain building when it wasn't before I verified my game install. Not sure what to make of it. I don't usually play with ENB enabled all of the time because my computer doesn't take it very well. Any suggestions? Haven't changed anything to my system before or after verifying the game install. Don't know what could have changed.

I even reinstalled the same ENB files from the folder of which they came from back when I originally installed them. Still has the same effect. Not sure what do.

EDIT: The specific area is in the Four Shields Tavern right where the lady behind the front counter. In that area by the front counter, DOF seems to be having a reverse effect, making the models that are at the center of the player view see-through. I tested it with a barrel as well and the same effect took place. Though a short ways away from that point, a man is sitting on a bench in the hall, DOF works perfectly on him. Not sure why it's just that one area it's having a weird effect on but it was just something I thought I'd mention. Again, wasn't having this issue before verifying my game install. Probably a small change in a game file or something.

EDIT 2: Also something I noticed, I am not seeing the blue lines you usually receive with lensflare when looking into a window or something of the like. I see the lens reflection but I don't see the blue lines anymore and I'm not sure how to reproduce that. I tried messing around with the setting and I couldn't reproduce the blue lines.


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Tomoko
PostPosted: 06 Sep 2012, 06:54 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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Check that you still have bFloatPointRenderTarget=1 in your SkyrimPrefs.ini.

Other than that, you could delete both ini files as well as RendererInfo.txt and let the game generate new ones.

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PostPosted: 06 Sep 2012, 18:17 
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Joined: 01 Sep 2012, 09:31
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The one thing I didn't think of XD

Thank you kindly, fixed everything.


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