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PostPosted: 28 Oct 2012, 09:42 
Hi guys,

I've been a regular updater and modder for ENB series for the last few months or so and happened to notice an apparent inconsistency in environment lighting over the last few patches.

Since 1.19 was introduced, the feature for interior lighting was added.

Before 1.19, interior lighting depended on tweaking the enbeffect.fx and specifically the Environment/Night values found within enbseries.ini.
The values of lighting intensity meant for night also corresponded to the values found in interiors.

Once 1.19 was released, however, the Environment/Interior values seem to effect the lighting seen in the day.
This seems to directly contrast the intended effect, which I assume was to separate programmable values for the night and interior lighting amounts and leave the daytime values unique.

Was this effect intended? It seems problematic to adjust values based on an interior setting which is typically dark to the daytime, resulting in dark, shadowy environments during the day.
Just hoping to clear up a few things, thanks.


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PostPosted: 28 Oct 2012, 18:45 
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Interior parameters only affect interrior and Day Night only exterior, i don't see myself any affect of interior on day or night, so is that some mod or dlc, don't know (i'm not using any dlc and as understood they use different exe version).

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PostPosted: 08 Nov 2012, 03:49 
I'm not using any dlc at the moment or environment mods.
I've given myself around a week to test out all available problems associated with this and I've come to the conclusion that the interior parameters are not mutually exclusive with day and night.
The easiest way to test this is to set day at 1:00pm and move to an exterior location, then change interior values such as ambient lighting to extremes (>9); the world should become blown out with white.
The same occurs in the middle of night, which tells me that these values don't act as independently as they should or were intended. It may just be me or my values, but perhaps its something worth checking out.
Thanks again, and keep up the great work!


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PostPosted: 10 Nov 2012, 18:03 
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sundaycoffee wrote:
I'm not using any dlc at the moment or environment mods.
I've given myself around a week to test out all available problems associated with this and I've come to the conclusion that the interior parameters are not mutually exclusive with day and night.
The easiest way to test this is to set day at 1:00pm and move to an exterior location, then change interior values such as ambient lighting to extremes (>9); the world should become blown out with white.
The same occurs in the middle of night, which tells me that these values don't act as independently as they should or were intended. It may just be me or my values, but perhaps its something worth checking out.
Thanks again, and keep up the great work!


I'm glad I found this, as I'm getting this as well. I found this out going outside of whiterun and noticed the stone wall rubble was extremely bright.
Turned down Spec=nothing
Point=nothing
Direct=nothing

Then I said screw it and turned down all daytime values to 0.0, no change.

Next step was disabling all active plugins via NMM (Leaving Skyrim and Updates checked)

VoilĂ , ENB functioning as normal. So there is a mod conflict. I'll send a post when I find out what mod it is for sure, I have an idea but not quite sure yet. ;)


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PostPosted: 10 Nov 2012, 21:58 
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Thanks, i'm interesing in this.

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PostPosted: 11 Nov 2012, 18:06 
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ENBSeries wrote:
Thanks, i'm interesing in this.




I found (For me at least) it was Climates of Tamriel, which makes sense. I'm making an ENB preset for it currently and I use CoT not so much for lighting but for the weather immersion.

Through some testing and comparisons I found that ENB environment variables (At least outdoors during the day) do indeed still function but differently in conjunction to CoT.
For instance I was outside on the wall looking down and the spec of some of the walls was in my taste a tad to bright, when trying to lower it I could tell no difference, then lowering all variables could still tell no difference. So I find there is a brightness threshold that CoT implements that I could not decrease using ENB environment variables. But I could increase them.

ENB and CoT, ENB Day Env all set to 0.0
Image

Just ENB, all Day Env set to 0.0
Image

ENB and CoT, Direct lighting set to 20.0
Image

Just ENB, Direct Lighting set to 20.0
Image

So CoT seems to limit how much control you have in the Environment settings, as with just ENB I have a more powerful range of control.
I know OP said they are not using any environment mods, but I am guessing some mod might be interfering as when I disabled all mods ENB functioned exactly as it should.
Also maybe this can be helpful for others who use CoT and ENB together.


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