
ENB 0.119


( underwater
enbseries.ini
Code:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back br
KeyReadConfig=8
//shift on
KeyCombination=16
//f12 z
KeyUseEffect=123
//home e
KeyFPSLimit=36
//num 3/ 106
KeyShowFPS=106
//insert 16
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=false
EnableDetailedShadow=false
EnableSunRays=true
EnableSkyLighting=false
[BLOOM]
Quality=0
AmountDay=0.7
AmountNight=1.0
AmountInterior=1.0
BlueShiftAmountDay=0.0
BlueShiftAmountNight=7.0
BlueShiftAmountInterior=7.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInterior=1.0
[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.0
LenzReflectionIntensityInterior=0.0
LenzReflectionPowerDay=0.0
LenzReflectionPowerNight=0.0
LenzReflectionPowerInterior=0.0
[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.2
FadeFogRangeDay=0.1
FadeFogRangeNight=0.1
FadeFogRangeInterior=0.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=0.5
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.6
DetectorLevelNight=0.2
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.0
AdaptationTime=0.0
AdaptationMin=0.4
AdaptationMax=0.4
[ENVIRONMENT]
DirectLightingIntensityDay=1.2
DirectLightingIntensityNight=0.3
DirectLightingIntensityInterior=0.5
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=4.5
SpecularAmountMultiplierNight=5.0
SpecularAmountMultiplierInterior=5.0
SpecularPowerMultiplierDay=3.0
SpecularPowerMultiplierNight=2.2
SpecularPowerMultiplierInterior=2.2
SpecularFromLightDay=0.4
SpecularFromLightNight=0.4
SpecularFromLightInterior=0.45
AmbientLightingIntensityDay=0.7
AmbientLightingIntensityNight=0.1
AmbientLightingIntensityInterior=0.3
AmbientLightingCurveDay=0.5
AmbientLightingCurveNight=1.2
AmbientLightingCurveInterior=2.0
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=0.5
PointLightingIntensityNight=0.5
PointLightingIntensityInterior=0.8
PointLightingCurveDay=0.0
PointLightingCurveNight=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.5
FogColorMultiplierNight=0.1
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.5
FogColorCurveNight=1.0
FogColorCurveInterior=1.0
ColorPowDay=0.9
ColorPowNight=0.9
ColorPowInterior=0.9
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=0.7
AuroraBorealisCurve=0.7
CloudsIntensityDay=1.0
CloudsIntensityNight=0.3
CloudsIntensityInterior=0.1
CloudsCurveDay=1.0
CloudsCurveNight=0.1
CloudsCurveInterior=2.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=1.0
CloudsEdgeIntensity=2.0
GradientIntensityDay=0.55
GradientIntensityNight=1.2
GradientIntensityInterior=1.0
GradientDesaturationDay=0.5
GradientDesaturationNight=0.1
GradientDesaturationInterior=0.5
GradientTopIntensityDay=8.0
GradientTopIntensityNight=0.2
GradientTopIntensityInterior=5.5
GradientTopCurveDay=2.3
GradientTopCurveNight=1.5
GradientTopCurveInterior=2.0
GradientMiddleIntensityDay=4.0
GradientMiddleIntensityNight=0.5
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=2.3
GradientMiddleCurveNight=1.7
GradientMiddleCurveInterior=1.6
GradientHorizonIntensityDay=4.3
GradientHorizonIntensityNight=0.1
GradientHorizonIntensityInterior=2.0
GradientHorizonCurveDay=2.4
GradientHorizonCurveNight=1.5
GradientHorizonCurveInterior=1.5
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=2.0
SunCoronaCurve=2.0
SunCoronaDesaturation=0.0
MoonIntensity=0.5
MoonCurve=1.0
MoonDesaturation=1.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInterior=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInterior=1.0
[LIGHTSPRITE]
IntensityDay=0.4
IntensityNight=0.1
IntensityInterior=1.4
CurveDay=1.2
CurveNight=1.2
CurveInterior=1.8
[WINDOWLIGHT]
Intensity=5.5
Curve=1.5
[VOLUMETRICFOG]
IntensityDay=0.9
IntensityNight=0.1
IntensityInterior=0.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
[FIRE]
IntensityDay=1.4
IntensityNight=1.4
IntensityInterior=1.4
CurveDay=1.4
CurveNight=1.4
CurveInterior=1.4
[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0
[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true
UseShadowFilter=true
[DEPTHOFFIELD]
FadeTime=0.2
[RAYS]
SunRaysMultiplier=2.0
[SKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevel=5.0