| ENBSeries http://enbdev.com/enbseries/forum/ |
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| Skyrim - ENBSeries v0.126 SSAO activation problem http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=1387 |
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| Author: | Tingle [ 27 Dec 2012, 17:58 ] |
| Post subject: | Skyrim - ENBSeries v0.126 SSAO activation problem |
Hi, I have the problem that the SSAO will only take effect after toggeling UseOriginalObjectsProcessing off and back on. Im using ENB for Detailed Shadows, Ambient Occlusion, Sun Rays and Glowing Windows. So I disabled color editing and stuff, this is my config so far: Code: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=rcrn_d3d9.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=true FixParallaxBugs=true ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=true IgnoreLoadingScreen=false [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.000000 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=0 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=true UseOriginalObjectsProcessing=true EnableBloom=false EnableAdaptation=false EnableAmbientOcclusion=true EnableDepthOfField=false EnableDetailedShadow=true EnableSunRays=false EnableSkyLighting=false EnableReflection=false [BLOOM] Quality=1 AmountDay=0.250000 AmountNight=0.250000 AmountInterior=0.250000 BlueShiftAmountDay=0.300000 BlueShiftAmountNight=1.000000 BlueShiftAmountInterior=1.000000 ContrastDay=1.000000 ContrastNight=1.000000 ContrastInterior=1.000000 [CAMERAFX] LenzReflectionIntensityDay=1.000000 LenzReflectionIntensityNight=1.000000 LenzReflectionIntensityInterior=1.000000 LenzReflectionPowerDay=2.000000 LenzReflectionPowerNight=2.000000 LenzReflectionPowerInterior=2.000000 [SSAO_SSIL] UseIndirectLighting=false UseComplexIndirectLighting=false SamplingQuality=2 SamplingRange=0.050000 FadeFogRangeDay=1.000000 FadeFogRangeNight=1.000000 FadeFogRangeInterior=1.000000 SizeScale=0.5 SourceTexturesScale=0.5 FilterQuality=2 AOAmount=0.500000 ILAmount=1.000000 AOIntensity=1.000000 AOType=0 AOMixingType=0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=1.000000 DetectorLevelNight=1.000000 DetectorLevelCurve=1.000000 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.200000 AdaptationTime=0.400000 AdaptationMin=0.100000 AdaptationMax=100.000000 [ENVIRONMENT] DirectLightingIntensityDay=1.000000 DirectLightingIntensityNight=1.000000 DirectLightingIntensityInterior=1.000000 DirectLightingCurveDay=1.000000 DirectLightingCurveNight=1.000000 DirectLightingCurveInterior=1.000000 DirectLightingDesaturationDay=1.000000 DirectLightingDesaturationNight=1.000000 DirectLightingDesaturationInterior=1.000000 SpecularAmountMultiplierDay=1.000000 SpecularAmountMultiplierNight=1.000000 SpecularAmountMultiplierInterior=1.000000 SpecularPowerMultiplierDay=1.000000 SpecularPowerMultiplierNight=1.000000 SpecularPowerMultiplierInterior=1.000000 SpecularFromLightDay=1.000000 SpecularFromLightNight=1.000000 SpecularFromLightInterior=1.000000 AmbientLightingIntensityDay=1.000000 AmbientLightingIntensityNight=1.000000 AmbientLightingIntensityInterior=1.000000 AmbientLightingCurveDay=1.000000 AmbientLightingCurveNight=1.000000 AmbientLightingCurveInterior=1.000000 AmbientLightingDesaturationDay=1.000000 AmbientLightingDesaturationNight=1.000000 AmbientLightingDesaturationInterior=1.000000 PointLightingIntensityDay=1.000000 PointLightingIntensityNight=1.000000 PointLightingIntensityInterior=1.000000 PointLightingCurveDay=1.000000 PointLightingCurveNight=1.000000 PointLightingCurveInterior=1.000000 PointLightingDesaturationDay=1.000000 PointLightingDesaturationNight=1.000000 PointLightingDesaturationInterior=1.000000 FogColorMultiplierDay=1.000000 FogColorMultiplierNight=1.000000 FogColorMultiplierInterior=1.000000 FogColorCurveDay=1.000000 FogColorCurveNight=1.000000 FogColorCurveInterior=1.000000 ColorPowDay=1.000000 ColorPowNight=1.000000 ColorPowInterior=1.000000 [SKY] Enable=false DisableWrongSkyMath=true StarsIntensity=1.000000 StarsCurve=1.000000 AuroraBorealisIntensity=1.000000 AuroraBorealisCurve=1.500000 CloudsIntensityDay=2.000000 CloudsIntensityNight=0.100000 CloudsIntensityInterior=1.000000 CloudsCurveDay=2.000000 CloudsCurveNight=1.500000 CloudsCurveInterior=1.000000 CloudsDesaturationDay=0.000000 CloudsDesaturationNight=0.000000 CloudsDesaturationInterior=0.000000 GradientIntensityDay=1.000000 GradientIntensityNight=1.000000 GradientIntensityInterior=1.000000 GradientDesaturationDay=0.000000 GradientDesaturationNight=0.000000 GradientDesaturationInterior=0.000000 GradientTopIntensityDay=2.000000 GradientTopIntensityNight=0.030000 GradientTopIntensityInterior=1.000000 GradientTopCurveDay=1.000000 GradientTopCurveNight=1.000000 GradientTopCurveInterior=1.000000 GradientMiddleIntensityDay=3.000000 GradientMiddleIntensityNight=0.050000 GradientMiddleIntensityInterior=1.000000 GradientMiddleCurveDay=1.000000 GradientMiddleCurveNight=1.000000 GradientMiddleCurveInterior=1.000000 GradientHorizonIntensityDay=4.000000 GradientHorizonIntensityNight=0.080000 GradientHorizonIntensityInterior=1.000000 GradientHorizonCurveDay=1.000000 GradientHorizonCurveNight=1.000000 GradientHorizonCurveInterior=1.000000 SunIntensity=5.000000 SunDesaturation=0.000000 SunCoronaIntensity=15.000000 SunCoronaCurve=1.000000 SunCoronaDesaturation=0.000000 MoonIntensity=1.000000 MoonCurve=2.000000 MoonDesaturation=0.000000 CloudsEdgeClamp=0.500000 CloudsEdgeIntensity=8.000000 [OBJECT] SubSurfaceScatteringMultiplierDay=1.000000 SubSurfaceScatteringMultiplierNight=1.000000 SubSurfaceScatteringMultiplierInterior=1.000000 SubSurfaceScatteringPowerDay=1.000000 SubSurfaceScatteringPowerNight=1.000000 SubSurfaceScatteringPowerInterior=1.000000 [LIGHTSPRITE] IntensityDay=1.000000 IntensityNight=1.000000 IntensityInterior=1.000000 CurveDay=1.000000 CurveNight=1.000000 CurveInterior=1.000000 [WINDOWLIGHT] Intensity=0.000000 Curve=1.000000 [VOLUMETRICFOG] IntensityDay=1.000000 IntensityNight=1.000000 IntensityInterior=1.000000 CurveDay=1.000000 CurveNight=1.000000 CurveInterior=1.000000 [FIRE] IntensityDay=1.000000 IntensityNight=1.000000 IntensityInterior=1.000000 CurveDay=1.000000 CurveNight=1.000000 CurveInterior=1.000000 [COLORCORRECTION] UsePaletteTexture=false Brightness=1.000000 GammaCurve=1.000000 [SHADOW] ShadowCastersFix=false ShadowQualityFix=true DetailedShadowQuality=0 UseBilateralShadowFilter=false ShadowFilterQuality=0 ShadowBlurRange=1.000000 [DEPTHOFFIELD] FadeTime=0.280000 [RAYS] SunRaysMultiplier=0.400000 [SKYLIGHTING] Quality=1 FilterQuality=2 AmbientMinLevel=0.200000 [REFLECTION] Quality=1 FilterQuality=2 FilterBluriness=0.100000 SizeScale=0.75 SourceTexturesScale=0.35 Amount=1.000000 Power=1.000000 and here Code: //post processing mode. Change value (could be 1, 2, 3, 4). Every mode have own internal parameters, look below #ifndef POSTPROCESS #define POSTPROCESS 0 #endif //use original game processing first, then mine //#define APPLYGAMECOLORCORRECTION //use original game processing only, with vanilla bloom //#define ENB_FLIPTECHNIQUE anyway to get it to work without having to toggle it? |
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| Author: | ENBSeries [ 27 Dec 2012, 19:12 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Try SpeedHack=false or remove other d3d9 mods (like smaa/fxaa) and see if this solved issue |
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| Author: | Tingle [ 27 Dec 2012, 19:18 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Didn't help, and disabling RCRN didn't help either. |
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| Author: | Tingle [ 27 Dec 2012, 19:32 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
I can't imagine why this would be happening, there must be some variable that gets set when reactivating UseOriginalObjectsProcessing over the GUI that turns SSAO on - any idea how to fix that? |
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| Author: | ENBSeries [ 27 Dec 2012, 19:38 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
I don't know, ssao is rendered before enbeffect.fx which use UseOriginalPostProcessing, so output is always with ssao. Try to use my official enbeffect.fx file (if not use it already), may be the bug is in it. |
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| Author: | Tingle [ 27 Dec 2012, 19:41 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Where is your official enbeffect.fx? Or do you mean use it unchanged? Edit: Using the unchanged files has the same effect. SSAO is only first turned on after turning that value on and off. Maybe ill revert to using an older version of ENBSeries unless someone can shed some light on the issue. |
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| Author: | ENBSeries [ 27 Dec 2012, 20:14 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Official means that one included in zip file on my site in each mod. Most users download presets from nexus site. |
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| Author: | Tingle [ 27 Dec 2012, 20:29 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Yea no, I'm not using preset ones - I use the originals from this site. Don't you have this issue with the 0.126 version for Skyrim? And btw, in-game it says 0.125 and not 0.126, but yes, I know I'm using 0.126 because I have in the in game GUI. |
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| Author: | ENBSeries [ 28 Dec 2012, 01:27 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
0.125 had GUI, if you see message with 0.125 version, then it's 0.125, i checked that now. I don't have such problem, guess you are the first one who reported the issue. Try to find out what software are you using, for monitoring videocard usage for example (and disable). If it's SLI/Crossfire, disable them too. If latest nvidia drivers, downgrade them. PS: better download customized presets for the mod here on forum or on skyrim nexus web site |
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| Author: | Tingle [ 28 Dec 2012, 12:48 ] |
| Post subject: | Re: Skyrim - ENBSeries v0.126 SSAO activation problem |
Ok, so this bug, where you have to turn UseOriginalPostProcessing off and back on through the GUI, is in every version above 0.119. I'm now using ENBSeries v0.119 and it works. PS: Turning off SLI or other software/hardware related things did not help, it's an issue with ENBSeries like stated above. |
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