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PostPosted: 27 Dec 2012, 17:58 
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Joined: 27 Dec 2012, 17:53
Posts: 6
Hi, I have the problem that the SSAO will only take effect after toggeling UseOriginalObjectsProcessing off and back on.
Im using ENB for Detailed Shadows, Ambient Occlusion, Sun Rays and Glowing Windows. So I disabled color editing and stuff, this is my config so far:

Code:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=rcrn_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
IgnoreLoadingScreen=false

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.000000

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=false
EnableSkyLighting=false
EnableReflection=false

[BLOOM]
Quality=1
AmountDay=0.250000
AmountNight=0.250000
AmountInterior=0.250000
BlueShiftAmountDay=0.300000
BlueShiftAmountNight=1.000000
BlueShiftAmountInterior=1.000000
ContrastDay=1.000000
ContrastNight=1.000000
ContrastInterior=1.000000

[CAMERAFX]
LenzReflectionIntensityDay=1.000000
LenzReflectionIntensityNight=1.000000
LenzReflectionIntensityInterior=1.000000
LenzReflectionPowerDay=2.000000
LenzReflectionPowerNight=2.000000
LenzReflectionPowerInterior=2.000000

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=2
SamplingRange=0.050000
FadeFogRangeDay=1.000000
FadeFogRangeNight=1.000000
FadeFogRangeInterior=1.000000
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=2
AOAmount=0.500000
ILAmount=1.000000
AOIntensity=1.000000
AOType=0
AOMixingType=0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=1.000000
DetectorLevelNight=1.000000
DetectorLevelCurve=1.000000

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.200000
AdaptationTime=0.400000
AdaptationMin=0.100000
AdaptationMax=100.000000

[ENVIRONMENT]
DirectLightingIntensityDay=1.000000
DirectLightingIntensityNight=1.000000
DirectLightingIntensityInterior=1.000000
DirectLightingCurveDay=1.000000
DirectLightingCurveNight=1.000000
DirectLightingCurveInterior=1.000000
DirectLightingDesaturationDay=1.000000
DirectLightingDesaturationNight=1.000000
DirectLightingDesaturationInterior=1.000000

SpecularAmountMultiplierDay=1.000000
SpecularAmountMultiplierNight=1.000000
SpecularAmountMultiplierInterior=1.000000
SpecularPowerMultiplierDay=1.000000
SpecularPowerMultiplierNight=1.000000
SpecularPowerMultiplierInterior=1.000000
SpecularFromLightDay=1.000000
SpecularFromLightNight=1.000000
SpecularFromLightInterior=1.000000

AmbientLightingIntensityDay=1.000000
AmbientLightingIntensityNight=1.000000
AmbientLightingIntensityInterior=1.000000
AmbientLightingCurveDay=1.000000
AmbientLightingCurveNight=1.000000
AmbientLightingCurveInterior=1.000000
AmbientLightingDesaturationDay=1.000000
AmbientLightingDesaturationNight=1.000000
AmbientLightingDesaturationInterior=1.000000

PointLightingIntensityDay=1.000000
PointLightingIntensityNight=1.000000
PointLightingIntensityInterior=1.000000
PointLightingCurveDay=1.000000
PointLightingCurveNight=1.000000
PointLightingCurveInterior=1.000000
PointLightingDesaturationDay=1.000000
PointLightingDesaturationNight=1.000000
PointLightingDesaturationInterior=1.000000

FogColorMultiplierDay=1.000000
FogColorMultiplierNight=1.000000
FogColorMultiplierInterior=1.000000
FogColorCurveDay=1.000000
FogColorCurveNight=1.000000
FogColorCurveInterior=1.000000

ColorPowDay=1.000000
ColorPowNight=1.000000
ColorPowInterior=1.000000

[SKY]
Enable=false
DisableWrongSkyMath=true

StarsIntensity=1.000000
StarsCurve=1.000000

AuroraBorealisIntensity=1.000000
AuroraBorealisCurve=1.500000

CloudsIntensityDay=2.000000
CloudsIntensityNight=0.100000
CloudsIntensityInterior=1.000000
CloudsCurveDay=2.000000
CloudsCurveNight=1.500000
CloudsCurveInterior=1.000000
CloudsDesaturationDay=0.000000
CloudsDesaturationNight=0.000000
CloudsDesaturationInterior=0.000000

GradientIntensityDay=1.000000
GradientIntensityNight=1.000000
GradientIntensityInterior=1.000000
GradientDesaturationDay=0.000000
GradientDesaturationNight=0.000000
GradientDesaturationInterior=0.000000

GradientTopIntensityDay=2.000000
GradientTopIntensityNight=0.030000
GradientTopIntensityInterior=1.000000
GradientTopCurveDay=1.000000
GradientTopCurveNight=1.000000
GradientTopCurveInterior=1.000000

GradientMiddleIntensityDay=3.000000
GradientMiddleIntensityNight=0.050000
GradientMiddleIntensityInterior=1.000000
GradientMiddleCurveDay=1.000000
GradientMiddleCurveNight=1.000000
GradientMiddleCurveInterior=1.000000

GradientHorizonIntensityDay=4.000000
GradientHorizonIntensityNight=0.080000
GradientHorizonIntensityInterior=1.000000
GradientHorizonCurveDay=1.000000
GradientHorizonCurveNight=1.000000
GradientHorizonCurveInterior=1.000000

SunIntensity=5.000000
SunDesaturation=0.000000
SunCoronaIntensity=15.000000
SunCoronaCurve=1.000000
SunCoronaDesaturation=0.000000

MoonIntensity=1.000000
MoonCurve=2.000000
MoonDesaturation=0.000000
CloudsEdgeClamp=0.500000
CloudsEdgeIntensity=8.000000

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.000000
SubSurfaceScatteringMultiplierNight=1.000000
SubSurfaceScatteringMultiplierInterior=1.000000
SubSurfaceScatteringPowerDay=1.000000
SubSurfaceScatteringPowerNight=1.000000
SubSurfaceScatteringPowerInterior=1.000000

[LIGHTSPRITE]
IntensityDay=1.000000
IntensityNight=1.000000
IntensityInterior=1.000000
CurveDay=1.000000
CurveNight=1.000000
CurveInterior=1.000000

[WINDOWLIGHT]
Intensity=0.000000
Curve=1.000000

[VOLUMETRICFOG]
IntensityDay=1.000000
IntensityNight=1.000000
IntensityInterior=1.000000
CurveDay=1.000000
CurveNight=1.000000
CurveInterior=1.000000

[FIRE]
IntensityDay=1.000000
IntensityNight=1.000000
IntensityInterior=1.000000
CurveDay=1.000000
CurveNight=1.000000
CurveInterior=1.000000

[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.000000
GammaCurve=1.000000

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=false
ShadowFilterQuality=0
ShadowBlurRange=1.000000

[DEPTHOFFIELD]
FadeTime=0.280000

[RAYS]
SunRaysMultiplier=0.400000

[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.200000

[REFLECTION]
Quality=1
FilterQuality=2
FilterBluriness=0.100000
SizeScale=0.75
SourceTexturesScale=0.35
Amount=1.000000
Power=1.000000



and here

Code:
//post processing mode. Change value (could be 1, 2, 3, 4). Every mode have own internal parameters, look below
#ifndef POSTPROCESS
 #define POSTPROCESS 0
#endif

//use original game processing first, then mine
//#define APPLYGAMECOLORCORRECTION

//use original game processing only, with vanilla bloom
//#define ENB_FLIPTECHNIQUE


anyway to get it to work without having to toggle it?


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Tomoko
PostPosted: 27 Dec 2012, 19:12 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Try SpeedHack=false or remove other d3d9 mods (like smaa/fxaa) and see if this solved issue

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PostPosted: 27 Dec 2012, 19:18 
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Joined: 27 Dec 2012, 17:53
Posts: 6
Didn't help, and disabling RCRN didn't help either.


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PostPosted: 27 Dec 2012, 19:32 
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Joined: 27 Dec 2012, 17:53
Posts: 6
I can't imagine why this would be happening, there must be some variable that gets set when reactivating UseOriginalObjectsProcessing over the GUI that turns SSAO on - any idea how to fix that?


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PostPosted: 27 Dec 2012, 19:38 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
I don't know, ssao is rendered before enbeffect.fx which use UseOriginalPostProcessing, so output is always with ssao. Try to use my official enbeffect.fx file (if not use it already), may be the bug is in it.

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I am INFP, not the brutal, godamnit.


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PostPosted: 27 Dec 2012, 19:41 
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Joined: 27 Dec 2012, 17:53
Posts: 6
Where is your official enbeffect.fx? Or do you mean use it unchanged?

Edit: Using the unchanged files has the same effect. SSAO is only first turned on after turning that value on and off. Maybe ill revert to using an older version of ENBSeries unless someone can shed some light on the issue.


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PostPosted: 27 Dec 2012, 20:14 
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Posts: 14816
Location: Russia
Official means that one included in zip file on my site in each mod. Most users download presets from nexus site.

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I am INFP, not the brutal, godamnit.


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PostPosted: 27 Dec 2012, 20:29 
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Joined: 27 Dec 2012, 17:53
Posts: 6
Yea no, I'm not using preset ones - I use the originals from this site. Don't you have this issue with the 0.126 version for Skyrim? And btw, in-game it says 0.125 and not 0.126, but yes, I know I'm using 0.126 because I have in the in game GUI.


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PostPosted: 28 Dec 2012, 01:27 
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Posts: 14816
Location: Russia
0.125 had GUI, if you see message with 0.125 version, then it's 0.125, i checked that now.

I don't have such problem, guess you are the first one who reported the issue. Try to find out what software are you using, for monitoring videocard usage for example (and disable). If it's SLI/Crossfire, disable them too. If latest nvidia drivers, downgrade them.

PS: better download customized presets for the mod here on forum or on skyrim nexus web site

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I am INFP, not the brutal, godamnit.


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PostPosted: 28 Dec 2012, 12:48 
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Joined: 27 Dec 2012, 17:53
Posts: 6
Ok, so this bug, where you have to turn UseOriginalPostProcessing off and back on through the GUI, is in every version above 0.119. I'm now using ENBSeries v0.119 and it works.

PS: Turning off SLI or other software/hardware related things did not help, it's an issue with ENBSeries like stated above.


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