Please use english language
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PostPosted: 22 Jan 2013, 13:30 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2702
So, does the game look totally fine with UseOriginalObjectsProcessing enabled? Sounds odd as disabling it shouldn't have such dire consequences.

Instead of disabling UseOriginalObjectsProcessing, I guess you could try disabling original color correction code in enbffect.fx by commenting out this line:

Code:
#define APPLYGAMECOLORCORRECTION
To comment out, insert // in front of the line. Same result or something else?

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Tomoko
PostPosted: 22 Jan 2013, 20:20 
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Joined: 09 Dec 2012, 19:55
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Well, that line was already commented out with the ENB preset I am using (Daemon's ENB), so I tried the reverse and commenting back in. It did not aid me with the issue.


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