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| Red shadows http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=1551 |
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| Author: | Liam [ 23 Jan 2013, 18:54 ] |
| Post subject: | Red shadows |
Using ENB 0.119, Seasons of Skyrim, SSAO and true HDR. When I stand near a light source at night, shadows in the distance become red. I had this problem in a cave too, except literally everything had this red hue. Hard to explain it so i'll just post a screenshot (look to the right and the houses on the left in the background);
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| Author: | mindflux [ 23 Jan 2013, 19:14 ] |
| Post subject: | Re: Red shadows |
It looks like black goes below zero, smelling HD6 code again... Are you using the correct palette that came with the preset? |
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| Author: | Liam [ 23 Jan 2013, 19:29 ] |
| Post subject: | Re: Red shadows |
Definitely using the correct palette - just double checked. Anything I need tinker with in the enbeffect file? |
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| Author: | mindflux [ 23 Jan 2013, 19:56 ] |
| Post subject: | Re: Red shadows |
Yes, you can try fixing things yourself. Open enbeffect.fx and look for a line that says something like this: Code: color.xyz*= lerp(1.0, 1.0, palmix); Try lowering the values until the issue goes away; take small steps such as 0.1.
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| Author: | Liam [ 23 Jan 2013, 20:35 ] |
| Post subject: | Re: Red shadows |
I went down to 0.4 and the issue still persists Anything lower than that and the game gets too dark |
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| Author: | mindflux [ 23 Jan 2013, 20:45 ] |
| Post subject: | Re: Red shadows |
Hmph, too bad. I checked the enbeffect.fx from the preset, try lowering these values as well to see if anything happens: Code: Float palmixNight=1.05; Code: EAdaptationMaxV2Night=0.042;
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| Author: | Liam [ 23 Jan 2013, 21:13 ] |
| Post subject: | Re: Red shadows |
Still no change, unfortunately. Here is another image I took but this time in a cave. (this is also the only cave I've seen it happen in, it is also the only place i've ever seen the problem act like this) The red 'shadow' washes around the screen;
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| Author: | mindflux [ 23 Jan 2013, 21:30 ] |
| Post subject: | Re: Red shadows |
Alright, are you on Nvidia? That's most likely a completely different issue than what I thought. I guess it goes to show how important it is to see as many screens as possible... Open enbeffect.fx and comment out by inserting // in front of, one by one, these two lines: Code: #define APPLYGAMECOLORCORRECTION Any change?
#define HD6_BLOOM_DEBLUEIFY |
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| Author: | Liam [ 23 Jan 2013, 21:37 ] |
| Post subject: | Re: Red shadows |
Yup, i'm on Nvidia That fixed it Thanks for your help! |
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| Author: | mindflux [ 23 Jan 2013, 21:38 ] |
| Post subject: | Re: Red shadows |
No worries, nice to get some progress for a change Which one? |
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