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 Post subject: Red shadows
PostPosted: 23 Jan 2013, 18:54 
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Joined: 20 Jan 2013, 12:27
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Using ENB 0.119, Seasons of Skyrim, SSAO and true HDR.

When I stand near a light source at night, shadows in the distance become red. I had this problem in a cave too, except literally everything had this red hue. Hard to explain it so i'll just post a screenshot (look to the right and the houses on the left in the background);

Image


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Tomoko
 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 19:14 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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It looks like black goes below zero, smelling HD6 code again... Are you using the correct palette that came with the preset?

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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 19:29 
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Definitely using the correct palette - just double checked. Anything I need tinker with in the enbeffect file?


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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 19:56 
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Yes, you can try fixing things yourself. Open enbeffect.fx and look for a line that says something like this:

Code:
color.xyz*= lerp(1.0, 1.0, palmix);
Try lowering the values until the issue goes away; take small steps such as 0.1.

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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 20:35 
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I went down to 0.4 and the issue still persists :?
Anything lower than that and the game gets too dark


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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 20:45 
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Hmph, too bad. I checked the enbeffect.fx from the preset, try lowering these values as well to see if anything happens:
Code:
Float palmixNight=1.05;
Code:
EAdaptationMaxV2Night=0.042;

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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 21:13 
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Joined: 20 Jan 2013, 12:27
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Still no change, unfortunately.

Here is another image I took but this time in a cave. (this is also the only cave I've seen it happen in, it is also the only place i've ever seen the problem act like this) The red 'shadow' washes around the screen;

Image


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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 21:30 
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Alright, are you on Nvidia? That's most likely a completely different issue than what I thought. I guess it goes to show how important it is to see as many screens as possible...

Open enbeffect.fx and comment out by inserting // in front of, one by one, these two lines:

Code:
#define APPLYGAMECOLORCORRECTION
#define HD6_BLOOM_DEBLUEIFY
Any change?

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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 21:37 
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Yup, i'm on Nvidia


That fixed it :)

Thanks for your help!


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 Post subject: Re: Red shadows
PostPosted: 23 Jan 2013, 21:38 
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No worries, nice to get some progress for a change :D

Which one?

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