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 Post subject: Night- day factor
PostPosted: 08 Feb 2013, 07:30 
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*master*

Joined: 14 Jan 2013, 17:34
Posts: 121
Hi, its me again! :)

I found a "Bug" regarding the Night- day factor.

You can test it: Go into Dragonsreach (Or any other Interior, dont remember if it happens Exterior too) at Daytime with the ENB-GUI open and Statistics visible. Right after loading (where the Night- Day Factor (output) is going towards 0) the Night- day Factor (Output) will go from low towards 1. Opening the map should cause it to go down towards 0 again. And twice versa closing the Map the Output goes up towards 1 again. Same happens when opening the Menu. Setting IgnoreInventory doesnt affect this (Well perhaps IgnoreLoadingScreen, didnt test it, was allready too late yesterday).

I didnt notice this untill now, because nearly no ENB Preset uses different Interior Settings for Day and Night. But because I tried setting different Interior Values for Day and Night on my own, and because of a Problem with the newest Unreal Cinema ENB, the Problem got visible ...

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Tomoko
 Post subject: Re: Night- day factor
PostPosted: 08 Feb 2013, 09:59 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
It's not a bug, it's bugfix to another problem of the game, smooth time stretched chages.

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 Post subject: Re: Night- day factor
PostPosted: 08 Feb 2013, 10:54 
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*master*

Joined: 14 Jan 2013, 17:34
Posts: 121
Arrr! I see :D
Well, its not such a big Problem, I ll forget about it ;)

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