Hi, its me again!

I found a "Bug" regarding the Night- day factor.
You can test it: Go into Dragonsreach (Or any other Interior, dont remember if it happens Exterior too) at Daytime with the ENB-GUI open and Statistics visible. Right after loading (where the Night- Day Factor (output) is going towards 0) the Night- day Factor (Output) will go from low towards 1. Opening the map should cause it to go down towards 0 again. And twice versa closing the Map the Output goes up towards 1 again. Same happens when opening the Menu. Setting IgnoreInventory doesnt affect this (Well perhaps IgnoreLoadingScreen, didnt test it, was allready too late yesterday).
I didnt notice this untill now, because nearly no ENB Preset uses different Interior Settings for Day and Night. But because I tried setting different Interior Values for Day and Night on my own, and because of a Problem with the newest Unreal Cinema ENB, the Problem got visible ...