Weird Glare in Fallout NV
Posted: 15 Feb 2013, 11:58
Can anyone tell me what might be causing this weird glare issue? It happens in both 0.137 and 0.150 for me. Whenever I have bloom turned on I get this blinding glare (and with Adaptation on it also turns the screen black) from very specific parts of very certain textures. In this case, it appears to be specifically tied to an area on the right side of this backpack:
It happens infrequently, and the few times it has happened have been related to items added by mods. I assumed it was related to specularity, and it is my understanding that alpha channels are used for specularity, so I looked at the textures of one of the offending items with photoshop (a piece of furniture in this case). The alpha channel didn't seem unusually bright, but even so I darkened it significantly. This didn't help, though, even when I turned it almost completely black. Deleting the alpha channel entirely fixed (or at least covered up) the problem, but I could still see no reason why it didn't happen with the thousand other items that still had intact alpha channels.
Also, I can say with reasonable certainty that it is tied specifically to direct lighting (as opposed to ambient). With the aforementioned piece of furniture the issue would not arise until I turned on the light switches in the room, even though the room was not dark before I turned the lights on. I've tried turning the bloom waaaaaay down and turning lens effects off (setting their intensity to 0.00), but the problem persists. I suspect that it would only be masking the symptoms and not fixing the underlying problem in any case. Anyone have a clue what might be the cause?
It happens infrequently, and the few times it has happened have been related to items added by mods. I assumed it was related to specularity, and it is my understanding that alpha channels are used for specularity, so I looked at the textures of one of the offending items with photoshop (a piece of furniture in this case). The alpha channel didn't seem unusually bright, but even so I darkened it significantly. This didn't help, though, even when I turned it almost completely black. Deleting the alpha channel entirely fixed (or at least covered up) the problem, but I could still see no reason why it didn't happen with the thousand other items that still had intact alpha channels.
Also, I can say with reasonable certainty that it is tied specifically to direct lighting (as opposed to ambient). With the aforementioned piece of furniture the issue would not arise until I turned on the light switches in the room, even though the room was not dark before I turned the lights on. I've tried turning the bloom waaaaaay down and turning lens effects off (setting their intensity to 0.00), but the problem persists. I suspect that it would only be masking the symptoms and not fixing the underlying problem in any case. Anyone have a clue what might be the cause?