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 Post subject: Alpha Transparency issue
PostPosted: 28 Feb 2013, 18:21 
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Joined: 20 Dec 2012, 22:23
Posts: 5
Sorry if this was discussed before, I'm using the ENB 0.076 for SA in Warcraft 3 and I have ran into a problem, certain textures that use alpha channel for transparency are turning completely opaque and black (at where they should be transparent) when ENB series is turned on.
I have tried a couple of ENB versions for SA in the game, and all seem to have the same issue. I'm using bloom, SSAO and DOF. It does not seem to be completely consistent and it does not appear on certain textures.
Is there a setting that could potentially fix this ? Or is there a known reason for why it does that ?

If there are no workarounds should I try some other version designed for other game that would work in older games such as Warcraft 3 ? And if so which one could work ? I'm guessing anything from the older titles ?


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Tomoko
PostPosted: 01 Mar 2013, 00:15 
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UseMRT, AlternativeDepth, Reflection - these may affect i guess, in various combinations (try 0 and 1 for each).

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PostPosted: 01 Mar 2013, 01:26 
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Joined: 20 Dec 2012, 22:23
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It appears turning AlternativeDepth off fixed most of the issues.
And adding a skybox fixed the last transparency problem for some reason.

Thank you for the quick reply !


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