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| Having several issues with ENB 0.157 for skyrim... http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=1845 |
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| Author: | imzo [ 17 Apr 2013, 21:00 ] |
| Post subject: | Having several issues with ENB 0.157 for skyrim... |
Hi guys. Im not sure if anyone has reported any of these issues yet - i glanced through the forum but didnt see anything... Ok so i'm having a number of issues with v0.157. I was originaly using a lower version (maybe 0.114), so i decided to update to the latest version - and at first things looked good, but not all was as it seemed. I will list the issues below: 1. Day and night values conflict with each other - i can get day time almost perfect, but in doing so it throws out night time eg. FogColorIntensityDay also alters Night. This also happens for interior values. 2. Values at night dont work properly - what i mean is that in order to see any effect when adjusting night settings, i have to use extreme values and even then the difference is minimal. 3. This one is bugging me most - sometimes night time starts to gradually get brighter on its own. It does this even with both DirectLightingIntensityNight and AmbientLightingIntensityNight both set to 0. A similar thing also happens in some interiors eg. i can enter a house and at first everything is fine - then i start noticing everything is starting to get darker and darker until it becomes pitch black. All this happens with no input from me. 4. Sometimes night time can become extremely contrasty - everything turns super bright and super dark at the same time and all night time values have little to no effect. 5. PointLighting at night doesnt seem to work properly on the ground eg. surrounding objects are lit quite brightly by a torch but the ground and character holding the torch is significantly less bight. 6. IndirectLighting doesnt work - adjusting the values to the extreme has no effect (yes im sure i have it enabled). 7. Sometimes the sky turns almost black during the day. Also the sky turns to night time way too early (sometimes around 5pm) I know there are a few other issues i cant think of right now... I should note that i had NONE of these issues with earlier versions of enb, i only got these after updating to v0.157. And i also know exactly what every setting does in enbseries.ini, so its not that i dont know what i am doing. I am completely stumped. Hopefully someone can help me to correct these issues. I was actually on the verge of releasing my custom enb until i noticed these issues. Thanks in advance |
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| Author: | ENBSeries [ 18 Apr 2013, 11:55 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Half of the problems you described are bugs and unknown to me. Half are what you don't understand how mod works. Day/night interpolator is not discrete and it's data is got from sky horizon color. |
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| Author: | imzo [ 18 Apr 2013, 13:27 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
ENBSeries wrote: Half of the problems you described are bugs and unknown to me. Half are what you don't understand how mod works. Day/night interpolator is not discrete and it's data is got from sky horizon color. Hi thanks for the reply. I am pretty sure i know the ini settings quite well, i have been tweaking them for several months, but perhaps the inner working of the mod elude me... Im guessing you dont mean 'GradientHorizonIntensity' when you say sky horizon color? I have noticed that the sky sometimes turns almost black even at around 12 noon even though Gradient Intensity is set high. But it doesnt happen often and i guess i can learn to live with it. What is really getting to me is the fact that day/ night values conflict with each other (for example - at night changing the fog color intensity for day also adjusts the fog at night), and that night time (at least for me) is a bit messed up, and sometimes gets brighter (or darker for some interiors) on its own. I have since noticed that it also does this when opening the map - the map will appear dark at first but starts getting brighter on its own. I know it is not because of adaptation settings as i have setup a very subtle adaptation for night and day. I am also unsure as to why i have to use extreme night time values to get even the smallest effect. I am open to any suggestions you may have... It may sound as though im not liking enb - on the contrary, its the best mod of its kind out there and i have tried a lot of similar mods - now if i could only find some way to correct these issues... Thanks again |
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| Author: | ENBSeries [ 18 Apr 2013, 19:02 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
GradientHorizonIntensity - i mean this, but day/night interpolator only read it's color as input, but ignore GradientHorizonIntensity parameter itself. If both night and day parameters are the same and sky became darker, then it's only because in the enbeffect.fx eye adaptation working or it was changed by users to apply day/night interpolator. Interpolator designed for vanilla weather only and fit for all weathers i tried, but not for user's made as they don't know what they do or don't pay attention to my mod (and they don't need to). Quote: What is really getting to me is the fact that day/ night values conflict with each other (for example - at night changing the fog color intensity for day also adjusts the fog at night It is not. Day/night is not discrete trigger, it's interpolator. Look at statistics in gui (shift+enter), it smoothly changes from 0 to 1 and if value between these two, then both day and night affect result. If you don't like new trigger, then set DetectorOldVersion=true in enbseries.ini and it will work the same as with very old mod builds. |
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| Author: | imzo [ 19 Apr 2013, 13:12 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Thanks again for your reply Quote: but day/night interpolator only read it's color as input, but ignore GradientHorizonIntensity parameter itself. So the interpolator only reads the color of the horizon and not the actual intensity.... i understand. Quote: set DetectorOldVersion=true in enbseries.ini and it will work the same as with very old mod builds. I will try this... thanks. Do you have any idea as to why night time sometimes starts getting brighter on its own? Here is an Example :- ![]() Thanks for your support |
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| Author: | ENBSeries [ 19 Apr 2013, 16:35 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Do you see horizon of sky on the screenshot? It's day time detected by mod. |
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| Author: | imzo [ 19 Apr 2013, 17:57 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Yes i see the horizon and it is too bright and the color would seem to suggest that it is day time, obviously the interpolator takes this as day time - but it doesnt start like that. In game the whole scene is very dark at first, then starts to get brighter and brighter until it gets like it is in the screenshot. What i want to know is... what is making the whole scene brighten up on its own? It is around 12 midnight in the shot and shouldnt be this bright. Oh and i also have DirectLightingIntensity and AmbientLightingIntensity both set to 0, i dont understand where this sudden brightness comes from and i know for a fact that it is not being caused by Adaptation as i have that set very low. I am assuming this is a bug rather than settings being incorrect as it didnt do this until i updated to 0.157 Thanks again for the reply |
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| Author: | ENBSeries [ 19 Apr 2013, 19:25 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Value slowly increases because mod have interpolator which don't allow discrete changes between day and night to fix flickering with some mods installed. I said already why you have this, i can't help, it's abd config of enbseries or rather weather mods. |
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| Author: | imzo [ 20 Apr 2013, 23:32 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
Thanks again for your reply. Ok fair enough, you cannot help with the sky problem, maybe you can explain why this keeps happening.... Keep an eye on 'Day-Night Factor' under 'Statistics' FIRST IMAGE: Before entering interior - all is fine. ![]() SECOND IMAGE: Just entered Interior... ![]() THIRD IMAGE: Getting brighter ![]() Final Image: Much Much brighter... ![]() This all happens over approx 60 seconds or so. The 'Day-Night Factor' steadily drops from 1.0 to 0.58 (i didnt wait to see if it would drop more). I also tried your suggestion of using the old detector version but got the exact same thing. Sometimes (as i mentioned before) the opposite will happen and instead of getting brighter, interiors steadily get darker until i cant see anything. I have never had this issue before 0.157.... I have tried everything i can think of and nothing i have tried so far seems to work. If you can help i would appreciate it, because this is driving me nuts. Thanks again |
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| Author: | chan [ 21 Apr 2013, 11:32 ] |
| Post subject: | Re: Having several issues with ENB 0.157 for skyrim... |
What are your values for these settings? Code: [NIGHTDAY]
DetectorDefaultDay=true DetectorLevelDay=0.7 DetectorLevelNight=0.35 DetectorLevelCurve=1.0 DetectorOldVersion=false [ADAPTATION] ForceMinMaxValues=true AdaptationSensitivity=0.05 AdaptationTime=0.3 AdaptationMin=0.00 AdaptationMax=0.00 |
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