ENBSeries
http://enbdev.com/enbseries/forum/

[Skyrim] - Indoor graphic bug
http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=2072
Page 1 of 1

Author:  Mizzio85 [ 02 Jul 2013, 14:20 ]
Post subject:  [Skyrim] - Indoor graphic bug

I have this strange bug on Dragonsreach, second floor.
Did this happened to someone also? How can I fix it?
I have the latest ENB version installed.

http://imageshack.us/content_round.php? ... b.jpg&sa=0

Author:  ENBSeries [ 02 Jul 2013, 18:57 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

I don't see anything, imageshack won't show full screen image.

Author:  Azazl187 [ 03 Jul 2013, 13:46 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

I seem to be having this issue also. Its like you can see the walls and stuff in the next room/cave. I am getting this in all indoor areas.

Author:  Mizzio85 [ 03 Jul 2013, 15:06 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Yes, exactly!!! Somebody knows a way to fix it? Please, it's sooo annoying! Otherway the graphic's game is simply stunning!

http://imageshack.us/photo/my-images/600/taqb.jpg/

Author:  Azazl187 [ 03 Jul 2013, 21:42 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Ill try and get some screens done tomorrow if I have time

Author:  zeppomarks [ 04 Jul 2013, 00:15 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Omegared99 was able to fix a similar transparency issue in Fallout New Vegas. I'm too new to the forum to post the link, but you can find his fix by searching for him on the New Vegas Nexus.

Not sure if this will help Skyrim or this specific issue, but whatever he did (I'm not a programmer so nearly everything in the modding world is beautiful voodoo to me) might give a clue as to how to fix this issue.

Hope this helps.

Author:  Azazl187 [ 05 Jul 2013, 14:01 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Here are the examples I have......

Image

Image

Image

Here is my enbseries.ini -

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=SweetFX.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
FixParallaxBugs=true
ForceFakeVideocard=false
IgnoreLoadingScreen=true
IgnoreInventory=false
FixGameBugs=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
KeyEditor=13

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=false
EnableReflection=true
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false

[BLOOM]
Quality=0
AmountDay=0.0
AmountNight=0.25
AmountInteriorDay=0.25
AmountInteriorNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
AmountSunrise=1.0
AmountSunset=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountSunset=1.0

[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.0
LenzReflectionIntensityInteriorDay=0.0
LenzReflectionIntensityInteriorNight=0.0
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=0.5
LenzReflectionPowerInteriorDay=0.5
LenzReflectionPowerInteriorNight=0.5
LenzReflectionIntensitySunrise=1.0
LenzReflectionIntensitySunset=1.0
LenzReflectionPowerSunrise=2.0
LenzReflectionPowerSunset=2.0

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
FadeFogRangeInteriorDay=1.0
FadeFogRangeInteriorNight=1.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=0
AOAmount=0.5
AOAmountInterior=0.33
ILAmount=1.5
ILAmountInterior=0.9
AOMixingType=0
AOMixingTypeInterior=0
AOIntensity=1.4
AOIntensityInterior=1.6
AOType=0
FilterType=0
SamplingPrecision=2
UseAmbientIndirectLighting=false
FadeFogRange=1.0

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.8
DetectorLevelNight=0.3
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=2.0
DirectLightingIntensityInteriorNight=2.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0

SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=3.0
SpecularAmountMultiplierInteriorNight=3.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0

AmbientLightingIntensityDay=7.0
AmbientLightingIntensityNight=2.5
AmbientLightingIntensityInteriorDay=2.3
AmbientLightingIntensityInteriorNight=2.3
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=2.0
PointLightingIntensityInteriorDay=1.2
PointLightingIntensityInteriorNight=1.2
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0

ColorPowDay=1.65
ColorPowNight=1.4
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensitySunset=1.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveSunset=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationSunset=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierSunset=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensitySunset=2.0
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationSunset=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveSunset=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=8.0
ParticleLightsIntensityInteriorDay=8.0
ParticleLightsIntensityInteriorNight=8.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierSunset=1.0
FogColorCurveSunrise=1.0
FogColorCurveSunset=1.0
ColorPowSunrise=1.0
ColorPowSunset=1.0

[SKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=3.5
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0

CloudsIntensityDay=3.0
CloudsIntensityNight=1.8
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDay=3.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDay=1.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0

GradientIntensityDay=2.5
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0

GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0

GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0

GradientHorizonIntensityDay=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

SunIntensity=0.7
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=0.1
SunCoronaDesaturation=0.0

MoonIntensity=3.2
MoonCurve=1.0
MoonDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.0
CloudsIntensitySunrise=1.0
CloudsIntensitySunset=1.0
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
GradientIntensitySunrise=1.0
GradientIntensitySunset=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensitySunset=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveSunset=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=0.0
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=20.0
SubSurfaceScatteringPowerNight=20.0
SubSurfaceScatteringPowerInteriorDay=20.0
SubSurfaceScatteringPowerInteriorNight=20.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0

[VEGETATION]
SubSurfaceScatteringMultiplierDay=5.0
SubSurfaceScatteringMultiplierNight=2.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=2.0
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=2.5
SubSurfaceScatteringPowerInteriorNight=2.5
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=2.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.5
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[WINDOWLIGHT]
IntensityDay=4.0
IntensityNight=25.0
IntensityInteriorDay=40.0
IntensityInteriorNight=0.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[VOLUMETRICFOG]
IntensityDay=4.0
IntensityNight=0.8
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0

[FIRE]
IntensityDay=4.0
IntensityNight=8.0
IntensityInteriorDay=3.0
IntensityInteriorNight=8.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
AdditiveBlending=true

[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.5
GammaCurve=1.0

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
ShadowFilterQuality=0
ShadowBlurRange=3.0

[DEPTHOFFIELD]
FadeTime=0.1
Quality=0

[RAYS]
SunRaysMultiplier=1.5
SunRaysMultiplierSunrise=0.6
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.6
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4

[SKYLIGHTING]
Quality=2
FilterQuality=1
AmbientMinLevel=0.2
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1

[REFLECTION]
Quality=0
FilterQuality=0
FilterBluriness=0.1
SizeScale=0.5
SourceTexturesScale=0.35
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=1.0
EnableDenoiser=true
DenoiserType=2
EnableSupersampling=true
ExteriorEnable=true
InteriorEnable=true

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.08
AdditiveAmountNight=0.1
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=1.0
ReflectiveAmountNight=1.0
AdditiveAmountSunrise=0.05
AdditiveAmountSunset=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1

[RAIN]
Enable=true
EnableAntialiasing=true
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
TransparencyCompensation=1.0
[WEATHER]
EnableMultipleWeathers=true
[TIMEOFDAY]
Enable=false
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0

Here is my SkyrimPrefs.ini -

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedMeshes=1
bUseThreadedParticleSystem=1
bUseThreadedTextures=1
bUseThreadedBlood=1
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=6
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 780"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
bActorSelfShadowing=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=1
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bUseMultiThreadedTrees=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

Author:  ENBSeries [ 05 Jul 2013, 21:17 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

It's drivers i believe.

Author:  Azazl187 [ 06 Jul 2013, 09:04 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Cool

Author:  Phinix [ 12 Jul 2013, 05:17 ]
Post subject:  Re: [Skyrim] - Indoor graphic bug

Same problem, both with v0.188 and v0.157. Also SSAO is "popping" into view in places. I also believe it is likely drivers, since it seems to be happening in two separate versions, one of which I never had a problem with before.

Using NVIDIA 320.49 at the moment... If anyone knows a version that doesn't have this problem or a work-around, please post it!

http://www.youtube.com/watch?v=HZX_Wu0w-1k

You'd think NVIDIA would get their act together by now.

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