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| Flashing shine & gloss depending on the angle? http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=2110 |
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| Author: | Mookeylama [ 12 Jul 2013, 20:03 ] |
| Post subject: | Flashing shine & gloss depending on the angle? |
first just wanna that you for all your hard work and giving us these awesome enbs! i'm still using enbseries 113. i really am in love w/ it. tried quite a few others and none have the looks and performance for me that this does. my only problem is this. i have some Parallax textures that were added in thru the Texture Combiner mod (Skyrim) so i have the parallax fix set to true. but w/ it at true, i will see some glossy shines just "switch" and move when i approach. mainly on stone walls (like in caves, basements), some wood (chests), and those flat fur pelts that hang on walls. i can fix this shine moving by turning on the fake video card to true, but then my parallax starts moving all over lol. is there anything i can tweak in 113 for this? thank you! |
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| Author: | ENBSeries [ 13 Jul 2013, 02:56 ] |
| Post subject: | Re: Flashing shine & gloss depending on the angle? |
You can't do anything, only newest versions have improved parallax fix. |
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| Author: | Mookeylama [ 23 Jul 2013, 19:29 ] |
| Post subject: | Re: Flashing shine & gloss depending on the angle? |
thanks so much for the reply. i figured it might be like that. i hate to switch as i love this so much but maybe it's time. if i might ask another question... i'm also seeing some rocks and mountain parts, covered in snow, and they will sometimes flash bright white...dark...bright, ect. always on a sunny day. i don't think it's textures or meshes since i removed both the "landscape" dds and nif folders and the flashing got worse. is this something that the 113 enb is causing this flashing? any tweak? seems like turning fxaa on helped a bit |
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| Author: | ENBSeries [ 23 Jul 2013, 20:43 ] |
| Post subject: | Re: Flashing shine & gloss depending on the angle? |
Guess it's because of old version of the mod, i remember that did fix to snow on rocks, textures were "animated", so probably the same issue you have. Why don't you port enbseries.ini to new version? It's easy, i even thinking about tutorial how to make this. |
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| Author: | Mookeylama [ 24 Jul 2013, 19:05 ] |
| Post subject: | Re: Flashing shine & gloss depending on the angle? |
ENBSeries wrote: Why don't you port enbseries.ini to new version? It's easy, i even thinking about tutorial how to make this. i dunno how to do that. i'm old and pretty tech illiterate. i would switch to newer but i just haven't found anything that all around, beats the setup i have now. with this enbseries 113 and an old Project ENB, i get consistent 55-60fps (my cap) and fantastic bright vivid colors (many will say too vivid and oversaturated but as i stated, i'm old and eyes are gettin bad. and i play on a 55" hdtv so i need lotsa color and dark contrast.). my specs are i7 3770k, gtx 670 suoerclocked 4gb, 16gb corsair ram. and i run 113 with AO disabled and ran thru Nvidia Inspector. that way, no black aura and no seethru water. the looks i have now... http://s154.photobucket.com/user/Mookey ... t=3&page=1 3 of those pics also have URWL added in. they are marked as such. i've tried newer versions. tried 119 and Project ENB + COT. looked nice but fps dropped to 35-42 and COT always seemed to "wash out" the colors somewhat. and it still had transparent water. Sharpshooter's had great contrast. colors weren't as vivid as i liked. was using 168enb. again, got about 35-40fps. K ENB came the closest to the vivid bright colors but at what a cost! they still weren't as vivid as mine now tho but only because there was grain which i could remove and a pale white "film" over everything. probably coulda gotten the film removed too but i didn't bother when i was getting around 28fps even in interiors! i've recently added RCRN in w/ projectenb and 113. trying to get something for weather, and it has good dynamic interior weather and sound. 1. at what version did ENBs get the transparent water fixed? and do they have working weather at the moment? 2. do you know of any combination of newer enbs that would give me the look in my pics but also fix the gloss on walls changing and the snow flashing i mentioned? 3. and lastly, in your last reply, did you mean i could just take this old enbseries i'm using now from old Project ENB and somehow convert it to use a newer series? thanks again for your incredible work and time!! |
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| Author: | ENBSeries [ 24 Jul 2013, 20:56 ] |
| Post subject: | Re: Flashing shine & gloss depending on the angle? |
Mod performance and it colors have nothing in common, because performance depends from internal optimizations and effects enabled (their quality setting of course). Effects can be turned off or quality decreased, as result same or even better performance than with old version. On screenshots i don't see ssao, so you can turn it off in new version or any mentioned. Quote: 1. at what version did ENBs get the transparent water fixed? and do they have working weather at the moment? Transparent water only bug of old game versions and it still exist for old videocards like Radeon 2xxx, 3xxx. I did fix in first version of the patch and then it's available in all mods and activated by ForceFakeVideocard=true, but performance is much lower in that case and some effects are buggy, only versions pre 0.103 developed for this mode. I dont' understand question about weather, if it's weather system from versions of the mod starting from 0.17x or 0.18x, then weather is unstable because of game scripting system which don't work in all cases with enbhelperreference mod. Quote: 2. do you know of any combination of newer enbs that would give me the look in my pics but also fix the gloss on walls changing and the snow flashing i mentioned? If you mean presets for enbseries, i never use them and don't know, because don't play the game at all. Quote: 3. and lastly, in your last reply, did you mean i could just take this old enbseries i'm using now from old Project ENB and somehow convert it to use a newer series? Yes. Read my recent article how to convert preset from old to new version, i wrote it in 20 minutes and it's much longer than time to convert preset. |
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