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| SkyRealism Skyrim Weird Black Boxes in Wall http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=2116 |
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| Author: | A Future Pilot [ 14 Jul 2013, 15:05 ] |
| Post subject: | SkyRealism Skyrim Weird Black Boxes in Wall |
Hello all! I just installed Skyrim and full STEP as well as Climates of Tamriel and Predator Vision. Here are some screenshots of the bug I'm encountering (I'm a new user so I can't link...just copy-paste in your URL bar and remove the dashes.): w-w-w.obliqueducators.c-o-m/ScreenShot2.bmp w-w-w.obliqueducators.c-o-m/ScreenShot3.bmp w-w-w.obliqueducators.c-o-m/ScreenShot4.bmp It looks almost like I'm seeing shadows for something THROUGH the wall. Has anyone seen anything like this before? Also so far this is the only place it's happened. Here's my enbseries.ini: Code: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; See the User Manual for detailed information on each of the variables in this file. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_smaa.dll [GLOBAL] AdditionalConfigFile= UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=false FixParallaxBugs=false ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=false IgnoreLoadingScreen=true IgnoreInventory=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; IN-GAME CONFIGURATION BUTTONS ;; ;; ----------------------------------------- ;; ;; BACKSPACE - Reload configuration file ;; ;; SHIFT + F12 - Toggle ENB on/off ;; ;; * - Show Current FPS ;; ;; INSERT - Take Screenshot ;; ;; SHIFT + ENTER - Toggle ENB GUI Console ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [INPUT] KeyReadConfig=8 KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Vanilla Bloom, Vanilla Adaptation, Vignette, Sepia Tone, ;; ;; Grain, Letterbox, and Interlacing can be toggled in enbeffect.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [EFFECT] UseOriginalPostProcessing=true UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=false EnableAmbientOcclusion=true EnableDepthOfField=false EnableDetailedShadow=true EnableSunRays=true EnableSkyLighting=false EnableReflection=false [ANTIALIASING] EnableEdgeAA=true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Bloom Settings can be further customized in enbbloom.fx. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BLOOM] Quality=1 AmountDay=0.25 AmountNight=0.2 AmountInteriorDay=0.2 AmountInteriorNight=0.2 BlueShiftAmountDay=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 ContrastDay=1.0 ContrastNight=1.0 ContrastInteriorDay=1.0 ContrastInteriorNight=1.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Lenz Reflection can be further customized in enbbloom.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [CAMERAFX] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=0.0 LenzReflectionIntensityInteriorDay=0.0 LenzReflectionIntensityInteriorNight=0.0 LenzReflectionPowerDay=5.0 LenzReflectionPowerNight=5.0 LenzReflectionPowerInteriorDay=5.0 LenzReflectionPowerInteriorNight=5.0 [SSAO_SSIL] UseIndirectLighting=false UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.3 FadeFogRangeDay=2.0 FadeFogRangeNight=2.0 FadeFogRangeInteriorDay=2.0 FadeFogRangeInteriorNight=2.0 SizeScale=1.0 SourceTexturesScale=0.5 FilterQuality=1 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=1.0 ILAmountInterior=1.0 AOMixingType=2 AOMixingTypeInterior=2 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.7 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.0 AdaptationMax=1.0 [ENVIRONMENT] ;; Direct Lighting refers to the directional light, usually the sun. DirectLightingIntensityDay=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=0.0 DirectLightingIntensityInteriorNight=0.0 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 ;; Specular Lighting refers to highlights from torch, fire, and other light sources. SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDay=0.35 SpecularPowerMultiplierNight=0.35 SpecularPowerMultiplierInteriorDay=0.35 SpecularPowerMultiplierInteriorNight=0.35 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 ;; Ambient Lighting is a sourceless light that affects everything. AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=0.8 AmbientLightingIntensityInteriorDay=0.9 AmbientLightingIntensityInteriorNight=0.7 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 ;; Point Lighting refers to overall color and light from torch, fire, etc. light sources. PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ;; Fog is simply a color that is applied to all objects, the further they are from the camera. FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ;; Overall color controls to change color saturations. ColorPowDay=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SKY] Enable=false DisableWrongSkyMath=true StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensityDay=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveDay=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 GradientIntensityDay=1.5 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationDay=0.3 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityDay=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensityDay=0.9 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensityDay=0.9 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 SunIntensity=1.0 SunDesaturation=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=1.0 MoonDesaturation=0.0 CloudsEdgeClamp=1.0 CloudsEdgeIntensity=1.0 [OBJECT] SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [LIGHTSPRITE] IntensityDay=0.7 IntensityNight=0.8 IntensityInteriorDay=0.8 IntensityInteriorNight=0.8 CurveDay=1.1 CurveNight=1.1 CurveInteriorDay=1.1 CurveInteriorNight=1.1 [WINDOWLIGHT] IntensityDay=1.3 IntensityNight=1.5 IntensityInteriorDay=1.5 IntensityInteriorNight=1.3 CurveDay=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IntensityDay=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDay=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [FIRE] IntensityDay=0.9 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDay=1.0 CurveNight=1.0 CurveInterior=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [PARTICLE] IntensityDay=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Colors can be further customized in enbeffect.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [COLORCORRECTION] UsePaletteTexture=false Brightness=1.0 GammaCurve=1.0 [SHADOW] ShadowCastersFix=true ShadowQualityFix=true DetailedShadowQuality=1 UseBilateralShadowFilter=true UseShadowFilter=true ShadowFilterQuality=2 ShadowBlurRange=3.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Depth of Field can be further customized in enbeffectprepass.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [DEPTHOFFIELD] FadeTime=0.1 [RAYS] SunRaysMultiplier=0.5 [SKYLIGHTING] Quality=1 FilterQuality=1 AmbientMinLevel=0.3 [REFLECTION] Quality=1 FilterQuality=2 FilterBluriness=0.1 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 Power=1.0 Thanks! |
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| Author: | ENBSeries [ 15 Jul 2013, 03:39 ] |
| Post subject: | Re: SkyRealism Skyrim Weird Black Boxes in Wall |
Imgur.com image hosting will help. But you probably speaking about: 1) new driver bug 2) antialiasing forced on in game or in driver 3) other software running on background (Afterburner, XFire, D3D Overrider, etc) 4) bFloatingPointTarget=1 is not set in skyrimprefs.ini (in all files) |
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| Author: | A Future Pilot [ 15 Jul 2013, 12:17 ] |
| Post subject: | Re: SkyRealism Skyrim Weird Black Boxes in Wall |
Well I'm using smaa for antialiasing, and it's set to high. I'll have to double check that my graphics card isn't enabling aa by itself. There's no other software running, but I am using the latest nvidia driver, so that's a possibility. I set bFloatingPointTarget=1 but what do you mean "In all files"? Should it be in Skyrim.ini too? Also I edited my first post, so you should be able to pretty easily get the pictures Thanks! |
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| Author: | A Future Pilot [ 15 Jul 2013, 13:40 ] |
| Post subject: | Re: SkyRealism Skyrim Weird Black Boxes in Wall |
OK I fixed it. I disabled AmbientOcclusion and it looks good now |
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| Author: | ENBSeries [ 15 Jul 2013, 16:25 ] |
| Post subject: | Re: SkyRealism Skyrim Weird Black Boxes in Wall |
Install driver 314.22 or earlier or use latest mod version 13.7.13. |
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