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PostPosted: 28 Jul 2013, 21:08 
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Joined: 28 Jul 2013, 20:50
Posts: 2
Hi, I'm using Unreal Cinema and discovered a problem with Image Based Lighting.
Basically it wont render shadows on semi-close mountains correctly, or rather render it completely completely.
It also depends on the direction my character is looking. I have some screenshots below showing the issue:

ImageBasedLighting OFF
Image

ImageBasedLighting ON
Image
Image
Image

Notice the shadow on the mountain to the right, and how it changes just from enabling, and then from changing camera angle.


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Tomoko
PostPosted: 28 Jul 2013, 21:20 
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Joined: 28 Jul 2013, 20:50
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Also, I would like to add that it's not just something dictated by FOV but also by distance. Strangely the shadow gets smaller and smaller in size as I approach the mountain, rather than going away from it.
P.S. Remember to scroll your browser view to the right to make sure you see the images right side, which is where it's most easy to see the issue.


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PostPosted: 29 Jul 2013, 01:32 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Image based lighting do not depends from shadows and vice versa. I can't help you, because can't see the same issue on my game, probably it's combination of mods or changes in skyrimprefs.ini (or may be just not reloaded shaders).

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