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PostPosted: 06 Sep 2013, 22:20 
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Joined: 06 Sep 2013, 22:11
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Hey, so my god beams or sunglare is extremely bright. i'd like to keep this feature but defiantly reduce its brightness, i cannot even see! please help :|

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Tomoko
PostPosted: 06 Sep 2013, 22:46 
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Joined: 27 Dec 2011, 08:53
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Location: Russia
[RAYS]
SunRaysMultiplierSunrise=1.0
SunRaysMultiplierDay=1.0
SunRaysMultiplierSunset=1.0
SunRaysMultiplierNight=1.0
parameters in enbseries.ini

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PostPosted: 18 Oct 2013, 22:10 
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Joined: 18 Oct 2013, 21:51
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I got this kind of error in Markath too, left to the door to reach at the middle of the day.
In the morning and the evening everything seems to be fine.
I tried around with editor, but nothing seems to fix this.
I'm just using VanillaVersion with newest update, enb 0.229 and i tried to fix this with some texture-mods too, but nothing worked...
Could this be some texture-errors, that they aren't really adherenced?

For better locating:
Image

This is the error:

Image

Image


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PostPosted: 18 Oct 2013, 23:01 
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Sun visible through objects can be only if such objects do not drawed to depth, but the screen show absolutely different artifact, which can be only if that rock or whatever it is drawed after post processing of all kind, similar to game hud, inventory, underwater fog and dof. If this is true, i can't do anything. And i need to know how to get to that location, someone gave me saved game of it, but it was years back.

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PostPosted: 20 Oct 2013, 22:46 
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Joined: 18 Oct 2013, 21:51
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I've send an email to the adress present on http://enbdev.com/contact_en.htm.
My Savestat while being present to places with this error and a little description of some thing that could be helpful.

Thx in forwards. :)


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PostPosted: 21 Oct 2013, 01:18 
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From your saves i don't see problems, everything correct and sun rays only visible on sky. Tried various combinations of effects enabled, can't find suitable with bug. Are you sure this not happen everywhere? Or may be it's drivers specific issue (changes in skyrimprefs.ini perhaps too, not sure). When sun rays are visible through objects, this mean depth not captured, so many effects will be buggy.

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PostPosted: 22 Oct 2013, 15:24 
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Joined: 18 Oct 2013, 21:51
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hmm... ok, thx, I'll search for invalid driversettings. If i understood you right, it's gonna be a problem with depth of field, or evtl wrong setting in my *.fx -files.


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PostPosted: 25 Oct 2013, 00:42 
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Joined: 18 Oct 2013, 21:51
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Yeah, i fixed this ray-error ( it was on other places too, even outsides in the trees ). There were some wrong settings in SkyrimPrefs.ini & enblocal.ini. And i got to do some changes to the driver with NVidiaInspector too.
I'll provide this tomorrow because I'm very sleepy now.

I got just on question now, when i see some screenshots from other guys, their screen seems very clean,
but now in Qualitymode mine is somehow pixolated or like an old analog TV, after pressing shift-f12 it has the classic & clean look
( with more fps ). is this normal or do i need to do some extra changes?


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PostPosted: 25 Oct 2013, 01:30 
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Can't say much without looking on screenshot. May be wrong value of anisotropic filtering, texture quality in nvidia control center...

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PostPosted: 25 Oct 2013, 14:16 
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Joined: 18 Oct 2013, 21:51
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Hi again ^^

I've uninstalled all other ENBseries, ENBpreset files.
Then I've deleted my Skyrim.ini and SkyrimPrefs.ini files along with RenderInfo.txt file

After that I copied back the normal 0.229 enb & ran SkyrimLauncher.exe and allowed it to adjust settings, then went into options and again allowed it to adjust settings.

I've disabled AA, AF and FXAA from SkyrimLauncher and my graphic cards control panel ( by NVidia Inspector ).

I launched the game and then quit to desktop for Skyrim.ini and SkyrimPrefs.ini files to properly generate.

I've adjusted the ENBlocal.ini to:

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

I added / edited following lines in SkyrimPrefs.ini file under [DISPLAY] section:

iMultiSample=0
iBlurDeferredShadowMask=1
iPresentInterval=0
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bFXAAEnabled=0
bDrawLandShadows=1
bShadowsOnGrass=1
iMaxAnisotropy=0

I've added / edited following lines under Skyrim.ini file's [General] section ( no need, but on my system i got a stronger performance ):

uGridsToLoad=7
uExterior Cell Buffer=64

There's a little tool i've found called: enbhelper. I tried it, but with that this pixalation got stronger & the shadows are much too bright.
( http://alexander.sannybuilder.com/skyrim/enbhelper/ )

This Screenshot is without this tool in qualitymode:

Image

This Screenshot is with enbhelper-tool in qualitymode ( pixalation got stronger & the shadows are much too bright ):

Image

This is my driver setting, i did this for skse_loader.exe too, but i think 1 screenshot is enough:

Image

Hopefully it helps you too aionaris ;)

( If anyone knows how to do better settings for AF or else, so that pixalation is weaker or gone, plz tell me :) )


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