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Skyrim grass brightness and UseOriginalObjectsProcessing

Posted: 20 Oct 2013, 02:38
by vurt
UseOriginalObjetsprocessing Enabled/disabled:

Image

As you can see, UseOriginalObjetsprocessing is required for the grass to be rendered with the correct lightning, without it becomes much too bright, but only in some weathers (mainly weather with fog it seems?).

Is there are fix or workaround for this? I really don't want to use UseOrigianObjetsprocessing since it makes my config look a lot worser..

This is the only issue i have with ENB, other than that it's truly magnificent :)

Many thanks,
vurt

Re: Skyrim grass brightness and UseOriginalObjectsProcessing

Posted: 20 Oct 2013, 02:40
by ENBSeries
This is unfixable from my side, some grass types don't have directional ambient, but only global one.

Re: Skyrim grass brightness and UseOriginalObjectsProcessing

Posted: 20 Oct 2013, 02:44
by vurt
ENBSeries wrote:This is unfixable from my side, some grass types don't have directional ambient, but only global one.
Ok, that's too bad.

So it's a problem with the engine and not a mesh problem? E.g adding normal maps to them or fiddling around with the vertex coloring wont fix it?

Re: Skyrim grass brightness and UseOriginalObjectsProcessing

Posted: 20 Oct 2013, 12:38
by ENBSeries
You can apply different properties to mesh and normal map, then problem will go away.

Re: Skyrim grass brightness and UseOriginalObjectsProcessing

Posted: 20 Oct 2013, 12:58
by vurt
That's great, i'll look into it :) Thanks