ZeroKing wrote:
Game engine limits tree swaying if framerate is less than 32 fps. SpeedTree designed it that way. Only way is to have more than 32 fps at any time, all the time, if you want tree/grass motion to stay fluid.
Damn damn damn damn damn! That sucks big time. Especially since despite the relatively low FPS my game runs quite smoothly and I have no issues beside this. And it's not likely I will manage to have high FPS while using ENB, RCRN, many HD texture packs, and 100+ mods (my Skyrim folder is about 20 GB in size:
http://prntscr.com/24khdt). It's bad news for me, but thanks for the heads up. And since it's an Engine limitation I doubt there is going to be a mod that can solve it. If anyone has an idea what I should do, reply here or PM me, thanks in advance.