Been home for a minute. I uploaded my bug with the radius going by areas of water.. this may help pinpoint the problem. Thanks for checking into it!
http://youtu.be/m5f1w-yh8Yc
;K ENB configuration files
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
sLanguage=ENGLISH
;uExterior Cell Buffer=36
;uInterior Cell Buffer=18
;
;iLargeIntRefCount=131072
;iLargeIntRefCount=999999
;uExterior Cell Buffer=32768
;
;uExterior Cell Buffer=100
;uInterior Cell Buffer=50
;
;uExterior Cell Buffer=90
;uInterior Cell Buffer=18
;
;uExterior Cell Buffer=72
uExterior Cell Buffer=64
uInterior Cell Buffer=32
;
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fdefaultFOV=85.0000
bRunHighLevelProcess=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bMultiThreadMovement=1
bUseMultiThreadedTrees=1
bUseMultiThreadedFaceGen=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
[Display]
;fSpecularLODMaxStartFade=100000.0000
;fSpecularLODMinStartFade=25000.0000
;fSpecularLODRange=50000.0000
;fSpecularLODDefaultStartFade=75000.0000
;
;fLightLODMaxStartFade=100000.0000
;fLightLODMinStartFade=25000.0000
;fLightLODRange=50000.0000
;fLightLODDefaultStartFade=75000.0000
fShadowLODMaxStartFade=1500.0
fSpecularLODMaxStartFade=3000.0
fLightLODMaxStartFade=5250.0
;KYO : CPU deals with shadows - Set accordingly to its specs - Kind of added black levels control, also
;Primary is almost no hit, Secondary will kick black levels up and suck FPS for no real benefits
;
;iShadowMapResolutionPrimary=4096
;iShadowMapResolutionPrimary=6144
;iShadowMapResolutionPrimary=8192
iShadowMapResolutionPrimary=16384
;iShadowMapResolutionSecondary=4096
iShadowMapResolutionSecondary=6144
;iShadowMapResolutionSecondary=8192
;iShadowMapResolutionSecondary=16384
;
bAllowScreenshot=1
sD3DDevice="NVIDIA GeForce GTX 780"
bFXAAEnabled=0
iTexMipMapSkip=0
fMeshLODLevel2FadeDist=15000000.0000
fMeshLODLevel1FadeDist=14999998.0000
fSpecularLODStartFade=3000.0000
fLightLODStartFade=5250.0000
fTreesMidLODSwitchDist=14999998.0000
;KYO : The harder hit, quite probably - Over 4K seems pointless - 6K
;iShadowMapResolution=4096
iShadowMapResolution=6144
;iShadowMapResolution=8192
;iShadowMapResolution=16384
;
;KYO : makes no difference ?
iShadowMapResolutionInt=8192
iIntShadowMapResolution=8192
iActorSelfShadowResolution=8192
;
bDynamicWindowReflections=1
bEquippedTorchesCastShadows=1
bUseSunbeams=1
bAllow30Shaders=1
fShadowBiasScale=0.1600
iShadowMaskQuarter=4
iBlurDeferredShadowMask=6
bPerPixelLighting=1
bEnablePerPixelLighting=1
;fShadowDistance=8000.0000
;fShadowDistance=8500.0000
fShadowDistance=9000.0000
;
fDecalLifetime=256.000
;iMaxDecalsPerFrame=256
iMaxDecalsPerFrame=350
bDecalsOnSkinnedGeometry=1
iMaxSkinDecalsPerFrame=54
iAdapter=0
iSize W=2048
iSize H=1152
;iSize W=2560
;iSize H=1440
;iSize W=2880
;iSize H=1620
;iSize W=3200
;iSize H=1800
;iSize W=3449
;iSize H=1940
;iSize W=3552
;iSize H=1998
;iSize W=3840
;iSize H=2160
iMultiSample=0
iMaxAnisotropy=1
iPresentInterval=1
bFull Screen=1
fInteriorShadowDistance=5250.0000
;fInteriorShadowDistance=4500.0000
bFloatPointRenderTarget=1
fGamma=1.3600
;KYO : the following 2 will HIT your performance
;iShadowFilter=3
;iShadowMode=3
iShadowFilter=4
iShadowMode=4
fDecalLOD2=1500.0000
fDecalLOD1=750.0000
fShadowLODStartFade=300.0000
;KYO : Don't go above the value below, pointless - O is dynamic
;iTexMipMapMinimum=8
iTexMipMapMinimum=7
;iTexMipMap=4096
iTexMipMap=8192
iUseTexHiRes=1
;iNormalMapQuality=4096
;iTexNormalMapMinimum=4096
;iTexMipMapResolution=4096
;iTexMipMapQuality=4096
;iMipMapResolution=4096
;iMipMapSize=4096
iNormalMapQuality=8192
iTexNormalMapMinimum=8192
iTexMipMapResolution=8192
iTexMipMapQuality=8192
iMipMapResolution=8192
iMipMapSize=8192
;
bFaceMipMaps=1
bFaceGenTexturing=1
;bFaceGenTexturingQuality=4096
bFaceGenTexturingQuality=8192
bHighQualityTexMipMaps=1
bTransparencyMultisampling=0
iWaterMultiSamples=8
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bShadowsOnGrass=1
fLeafAnimDampenDistEnd=6900.0000
fLeafAnimDampenDistStart=5400.0000
fMeshLODFadePercentDefault=1.8000
fMeshLODFadeBoundDefault=384.0000
fMeshLODLevel2FadeTreeDistance=3072.0000
fMeshLODLevel1FadeTreeDistance=4266.0000
iScreenShotIndex=0
bActorSelfShadowing=1
bShadowMaskZPrepass=0
bMainZPrepass=0
iShadowSplitCount=2
bShadowsOnGrass=1
;?
bDeferredShadows=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
b30GrassVS=1
bAllowCreateGrass=1
bAllowLoadGrass=0
;KYO : for Skyrim Flora Overhaul last versions
;iMaxGrassTypesPerTexure=6
;KYO : for Skyrim Flora Overhaul last versions a/o Unique Grasses
iMaxGrassTypesPerTexure=8
fGrassStartFadeDistance=20000.0000
fGrassMaxStartFadeDistance=20000.0000
fGrassMinStartFadeDistance=10000.0000
bDoTallGrassEffect=1
bShadowsOnGrass=1
bGrassPointLighting=1
iMinGrassSize=20
;iMinGrassSize=10
[Imagespace]
iRadialBlurLevel=0
bDoDepthOfField=1
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
;fLODFadeOutMultSkyCell=1.0000
;KYO : warning below, these can, may a/o will cause crashes
fLODFadeOutMultSkyCell=0.5000
;fLODFadeOutMultSkyCell=0.2500
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1750
uMaxSkinDecals=175
uMaxSkinDecalsPerActor=105
bDecalsOnSkinnedGeometry=1
;KYO : obsolete
;uMaxSkinDecalsPerActor=9
;uMaxDecals=1000
[TerrainManager]
fTreeLoadDistance=112500.0000
fBlockMaximumDistance=375000.0000
fBlockLevel1Distance=105000.0000
fBlockLevel0Distance=52500.0000
fSplitDistanceMult=2.2500
bShowLODInEditor=0
[NavMesh]
bUseThreadedMeshes=1
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterHiRes=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
[MAIN]
fSkyCellRefFadeDistance=262500.0000
bGamepadEnable=1
bCrosshairEnabled=0
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
fMouseCursorSpeed=1.0000
[Controls]
fMouseHeadingSensitivity=0.0125
fGamepadHeadingSensitivity=1.7350
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bUseKinect=0
[Particles]
;KYO : no compromise here - over is pointless
iMaxDesired=1313
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
;
;fCloudNearFadeDistance=15750.0000
bPerPixelLightingClouds=1
[Trees]
bRenderSkinnedTrees=1
bUseMultiThreadedTrees=1
;uiMaxSkinnedTreesToRender=80
;uiMaxSkinnedTreesToRender=70
;:P
uiMaxSkinnedTreesToRender=200
;
bEnableTreeAnimations=1
bEnableTrees=1
bForceFullDetail=1
bForceFullLOD=1
bPickSkinnedTrees=1
;
bShadowMaskZPrePass=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1