ENBSeries wrote:
Ambient occlusion fade distance not configured properly or this effect forced in drivers in case of nvidia card.
Black rays are not tweaked intensity of [particle] category or [voluemtricfog] if i remember. It's caused by some mod, these objects replaced and detected by properties (in enbseries) as different class.
Thanks for the reply
I made sure to have all nVidia effects turned off using NVIDIA Inspector, so that shouldn't be it
I initially thought it was a mod like you said but i'm convinced thats not it either since I had the issue after reverting back to vanilla Skyrim and also after uninstalling just ELFX (only mod installed I could think of that would cause it).
Is there a way to manually adjust the AO Fade Distance?
Am I correct in assuming that different ENBs or ENB presets change this value? If so, how do you undo those changes?