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| [Fallout3] ENB v2.49 bugs http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=3084 |
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| Author: | Khraft [ 23 Apr 2014, 16:10 ] |
| Post subject: | [Fallout3] ENB v2.49 bugs |
Proxy Libraries don't inject. I'm trying to use SMAA injector 1.2 from here: http://mrhaandi.blogspot.com/p/injectsmaa.html >Renamed d3d9.dll from SMAA injector to d3d9_smaa.dll >Modified [PROXY] section in enblocal.ini as follows: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_smaa.dll No effect in-game, however, SMAA works when used by itself without ENB. When UseOriginalPostProcessing=true is set in ENBseries.ini, there are vertical artifacts spanning the whole screen. { UseOriginalPostProcessing=true: http://i.imgur.com/cSii4jR.jpg UseEffect=false: http://i.imgur.com/aQnLjaE.jpg UseOriginalPostProcessing=false: http://i.imgur.com/snFeJQ9.jpg } Heat Distortion effects are drawn through all objects except your viewmodel: http://i.imgur.com/nkiF3MB.jpg |
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| Author: | Khraft [ 23 Apr 2014, 23:57 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
Update: Proxy Library works with the Wrapper version but not the Injector version. |
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| Author: | ENBSeries [ 24 Apr 2014, 03:35 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
They work the same. May be you started injector from different folder? |
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| Author: | Khraft [ 24 Apr 2014, 14:32 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
ENBSeries wrote: They work the same. May be you started injector from different folder? No, I start the injector right from where Fallout3.exe is located, all other files are located with it and configured correctly. I'll just be using the wrapper version from now though. What about the heat distortion and vertical artifacts with UseOriginalPostProcessing=true? I'm still experiencing those bugs. |
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| Author: | ENBSeries [ 24 Apr 2014, 17:22 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
Everything works fine for me, so try first official shaders and presets. Also UseOriginalPostProcessing=true is unsupported mode by me, it's game post processing which i don't care about. |
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| Author: | Khraft [ 24 Apr 2014, 22:10 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
Well the artifacts are only there when UseEffect=true and UseOriginalPostProcessing=true, so something is going wrong. :/ Anyway what about the heat distortion being drawn over everything? |
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| Author: | ENBSeries [ 25 Apr 2014, 01:37 ] |
| Post subject: | Re: [Fallout3] ENB v2.49 bugs |
I will not do anything. |
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