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PostPosted: 24 Aug 2014, 03:36 
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Joined: 24 Aug 2014, 03:27
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I'm not sure if this could be considered a bug and I didn't really know where else to post it, but when there are multiple light sources, usually 3 or more for it to get ridiculous, the light sources synergize into one super bright light source (I have only noticed this for fire based light sources like torches and outdoor town lighting). Is there a way to limit how bright this overall brightness from point lighting can be?


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Tomoko
PostPosted: 24 Aug 2014, 03:59 
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Joined: 27 Dec 2011, 08:53
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The simplest way is to decrease intensity of such lights. But better and correct way is to modify tonemapping math in enbeffect.fx shader (or tweak it parameters), it's exactly that thing which is similar to human eye compression of hdr to ldr. In my default sample file one of such parameters is EToneMappingOversaturation, increasing it a lot prevent oversaturation. If you have this shader from customized presets, open it in any text editor and try to find any global parameters, try to modify them. Or ask the author of shader/preset how to modify tonemapping there. All other methods will help only partially.

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