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| Blinding water reflections! http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=3445 |
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| Author: | personalhalo [ 21 Sep 2014, 03:28 ] |
| Post subject: | Blinding water reflections! |
Hey all- Using realvision ENB, and about 50% of the time when I start the game I get some real jumpy, harsh shadows, but I can deal with that. What I can't deal with is when this problem shows up, everytime I go near the water, I get the following. Three shots... one of me approaching the water, one of the blinding flair starting, and one of it being REALLY bad... Approaching the water ![]() Starting to look at the water ![]() Looking at the water and being blinded! ![]() Again- this isn't an everytime thing. I'll quit out of the game, not change a thing, reload, and boom, it's fine for the rest of the play time. Any ideas? |
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| Author: | snsmac [ 21 Sep 2014, 11:41 ] |
| Post subject: | Re: Blinding water reflections! |
Do you overclock your card? I had similar problems and they were caused by a to high memory clock. |
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| Author: | personalhalo [ 21 Sep 2014, 16:40 ] |
| Post subject: | Re: Blinding water reflections! |
Good question... I don't believe so, but I'll go check for sure. |
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| Author: | personalhalo [ 21 Sep 2014, 20:35 ] |
| Post subject: | Re: Blinding water reflections! |
personalhalo wrote: Good question... I don't believe so, but I'll go check for sure. I just checked... no OC of any type of the card. Will take other ideas! |
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| Author: | Insomnia [ 22 Sep 2014, 09:07 ] |
| Post subject: | Re: Blinding water reflections! |
I also have this issue. Im definitely not overclocking my 660 monster lol. But I was curious what caused the extreme point lighting reflections and saw that Frennel was the culprit. Screens: ![]() ![]() Edit: Hm seems I didn't read the first post..... Sorry! |
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| Author: | personalhalo [ 24 Sep 2014, 00:51 ] |
| Post subject: | Re: Blinding water reflections! |
Hi Insomnia- Okay- that's awesome... something I can check. I guess I'm wondering how to fix it if that is the problem? Can I set it to zero manually? If so, how do I do it and how do I apply it? |
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