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PostPosted: 06 Aug 2015, 05:57 
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Joined: 06 Aug 2015, 05:37
Posts: 1
UseOriginalPostProcessing causes slight resolution misalignment? It looks like the correct resolution but moire effect is visible.

Image

I tried disabling/enabling every other effect, changing the native resolution, windowed, fullscreen, force borderless, disabling AF, EdgeAA, temporal.
On Windows 7 GTX580 driver 353.62 ENB 278

(not using SweetFx or any custom enb)
Also tried enb v0.150 and enb v0.216

edit: rolling back to v0.150 and editing shader enbeffect.fx

Code:
//use original game processing only, with vanilla bloom
//#define ENB_FLIPTECHNIQUE

to
Code:
//use original game processing only, with vanilla bloom
#define ENB_FLIPTECHNIQUE


Will make the moire/aliasing much worse....maybe this is a clue?

Edit2: It's actually similar to the diagonal bug mentioned here, viewtopic.php?f=21&t=4498
only it's worse and only effects the bottom right half of the screen.


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Tomoko
PostPosted: 06 Aug 2015, 09:36 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
I know why this may happen, but can't fix unless have it myself (and i don't have it). Pixel offset is already applied in the mod, in case of UseOriginalPostProcessing=true what is going on there i don't know, this mode not insteresting me, so basically i will not do any bugfixes to it.

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