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 Post subject: tilt-shift issue
PostPosted: 04 Aug 2015, 14:21 
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Joined: 04 Aug 2015, 14:10
Posts: 2
hello guys,
Look below two screenshots.

<<<<<<First>>>>>>>
Image


<<<<<<Second>>>>>>>
Image


I want make first look like second. but i don`t know what parameter should be fixed to make marked range(with square line) wider.
To widen the gradation range, what should i do?
Ignore other difference (ex chroma, bokeh.. ) I just want to know about the range.


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Tomoko
 Post subject: Re: tilt-shift issue
PostPosted: 04 Aug 2015, 16:32 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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I guess first image have 0 or 1 depth value for entire screen, so effect applied at full level (and it's depth of field based). But hard to say for sure objectively from two shots, they could be the same actually (without dof). Anyway, this is effect of customized shaders (effect.txt for example) or mod is running together with another d3d9 wrapper as proxy (check enbseries.ini [PROXY] category for exact name of such extra dll) like SweetFX or ReShader with own set of shaders. All shaders can be modified with any text editor, but better to find author of preset or shader code and ask him (to understand shader code you need little programming skills and time for experiments via trial and errors way). So, if effect.txt file exist in game folder (or where d3d9.dll mod is installed), open it and check is there at the beginning any author info. If such file not exist, you need to identify which another mod installed and ask on the forum of that modification. If it's hard, share preset and screenshot of game folder with files.

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 Post subject: Re: tilt-shift issue
PostPosted: 05 Aug 2015, 08:35 
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Joined: 04 Aug 2015, 14:10
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to ENBSeries, thx for detailed description :)


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 Post subject: Re: tilt-shift issue
PostPosted: 05 Aug 2015, 10:17 
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We need a bit more information; what preset are you using, or if it's your own, which shaders, prepass in particular? Just ENB or also Reshade?

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