Is it normal for lens masks to render highly aliased?
Posted: 08 Jan 2015, 00:05
Hi, I am making a big pack of many different eyelash bokeh lens mask images to accompany a human temporal glare sunsprite I put up on Nexus (modder resources). With blurry bokeh, some look passable, but I am having trouble with harsh aliasing for anything with detail. Here is an example: http://imgur.com/a/56iiZ. The aspect seems okay (it all lines up), but it's very jagged. My screen resolution is 1920x1200, and the resolution of the game and the enblensmask.png are the same.
First, is this a normal artifact of the lens mask implementation that I should just try to work around? Other folks seem to have this working properly without too much aliasing (http://www.nexusmods.com/skyrim/mods/45054/?), so I think I'm missing something.
I have tried two different enblens.fx files, one by InsomniaENB and one by Kyo. I have also disabled equal ratio like so: "#define USE_EQUAL_RATIO_TEX 0".
Is there a better enblens.fx I should use? Is there more information I can provide? What have I overlooked?
Thanks! --V
First, is this a normal artifact of the lens mask implementation that I should just try to work around? Other folks seem to have this working properly without too much aliasing (http://www.nexusmods.com/skyrim/mods/45054/?), so I think I'm missing something.
I have tried two different enblens.fx files, one by InsomniaENB and one by Kyo. I have also disabled equal ratio like so: "#define USE_EQUAL_RATIO_TEX 0".
Is there a better enblens.fx I should use? Is there more information I can provide? What have I overlooked?
Thanks! --V