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 Post subject: NO DOF
PostPosted: 15 Jan 2015, 04:22 
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Joined: 15 Jan 2015, 04:07
Posts: 7
Hi,
I've tried different ENBs for Skyrim and also Dynavision, but no one of them let me get ANY DOF. I followed every instruction, and tried both Wrapper and Iniector versions but no results.
The only one that used to work was an old version of K ENB with ENBseries v 0.168, Iniector Version and only if I set ForceFakeVideoCard=true.
Does anyone have any idea?


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Tomoko
 Post subject: Re: NO DOF
PostPosted: 15 Jan 2015, 05:55 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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And your hardware is?

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 Post subject: Re: NO DOF
PostPosted: 15 Jan 2015, 12:51 
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Joined: 15 Jan 2015, 04:07
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Intel Core i5 CPU @1.70GHz 1.70GHz
4GB RAM, Nvidia Geforce GT 740M 2GB VRAM, Windows 8.1 x64


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 Post subject: Re: NO DOF
PostPosted: 15 Jan 2015, 16:17 
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It's because of optimus (intel videocard used) or because of drivers. For the first case, try injector version and if nothing changes, find on Nexus site "Optimus Fix".

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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 03:02 
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Joined: 15 Jan 2015, 04:07
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Tried both, no results :( if it helps, on top left corner at the beginning it always says "current video adapter: intel hd 4000 series" and I couldn't find a way to let it recognise my video card, even forcing it with the nvdia control panel. But it looks like my video card works anyway, because the game works properly, except for the DOF ...


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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 07:36 
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Ignore that message, it not work any more (was fine with some old drivers), just compare performance without mod installed and with it, but disabled, if almost same, then it's nvidia card running. Regarding dof, try my preset of skyrimprefs.ini file (but make backup of your own):
Code:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=0
iSize H=768
iSize W=1024
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 650 Ti "
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.25
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=5000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=0
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0320
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=0.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.1000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000
fBlockMaximumDistance=150000
fBlockLevel1Distance=40000
fBlockLevel0Distance=25000
fSplitDistanceMult=1.1
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=7.5
fLODFadeOutMultItems=4.5
fLODFadeOutMultActors=6
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=1
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 08:44 
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Joined: 15 Jan 2015, 04:07
Posts: 7
Doesn't work :(
this is how I see the game Image


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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 09:08 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
For me it's not just dof not working on screenshot, most of the mod features are disabled. Sorry, i can't help then (don't have laptop with optimus for testing).

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 11:27 
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Joined: 15 Jan 2015, 04:07
Posts: 7
Gosh! :? which other feature do you think is disabled? Do you know to whom I might ask? Thanks anyway for your courtesy and patience :)


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 Post subject: Re: NO DOF
PostPosted: 16 Jan 2015, 16:18 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Mod processes game in two ways. First is per object, this includes most parameters under [ENVIRONMENT] category of enbseries.ini and some more, if UseOriginalObjectsProcessing is set to false. In such case even if something broked, mod still work, so you may check those parameters and if they are ignored, problem is much deeper and i don't know where even to start looking at, except skyrim.ini and skyrimprefs.ini. Second processing is everything 2d based closer to the end of the frame rendering, including depth of field effect. This type fail in most cases, because it depends from various things, for example if depth is not captured, than ssao, reflection, dof and many other effects automatically disabled. There are other triggers like that. Let's think that it's just dof not work because of the driver bug or bug in the code (if you are using external dof of course, mine is just example shader not working as dof), then other depth based effects must be ok. Turn on ssao and check if it works as it should or it have ghosting, lines, false darkening areas. Check if subsurface scattering on characters works too. I don't see these effects on your screenshot, of course they are heavy for laptop, but for testing why not to try? I just hope you may at least use per object processing and enbeffect.fx external shader, this scenario is almost always work, grab preset from Nexus and test if image is really changed to the better.
Here an example of Confidence-man v1-2-50065-1-2 preset with enbseries.ini and enbeffect.fx only files replaced, if you see the same, then it's more or less okay:
Image
The same, but with ssao AOIntensity and amount boosted a lot, if you have these changes, it's almost fine and just dof not work:
Image

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I am INFP, not the brutal, godamnit.


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