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| NO DOF http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=3655 |
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| Author: | DaimyoWatanabe [ 15 Jan 2015, 04:22 ] |
| Post subject: | NO DOF |
Hi, I've tried different ENBs for Skyrim and also Dynavision, but no one of them let me get ANY DOF. I followed every instruction, and tried both Wrapper and Iniector versions but no results. The only one that used to work was an old version of K ENB with ENBseries v 0.168, Iniector Version and only if I set ForceFakeVideoCard=true. Does anyone have any idea? |
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| Author: | ENBSeries [ 15 Jan 2015, 05:55 ] |
| Post subject: | Re: NO DOF |
And your hardware is? |
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| Author: | DaimyoWatanabe [ 15 Jan 2015, 12:51 ] |
| Post subject: | Re: NO DOF |
Intel Core i5 CPU @1.70GHz 1.70GHz 4GB RAM, Nvidia Geforce GT 740M 2GB VRAM, Windows 8.1 x64 |
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| Author: | ENBSeries [ 15 Jan 2015, 16:17 ] |
| Post subject: | Re: NO DOF |
It's because of optimus (intel videocard used) or because of drivers. For the first case, try injector version and if nothing changes, find on Nexus site "Optimus Fix". |
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| Author: | DaimyoWatanabe [ 16 Jan 2015, 03:02 ] |
| Post subject: | Re: NO DOF |
Tried both, no results |
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| Author: | ENBSeries [ 16 Jan 2015, 07:36 ] |
| Post subject: | Re: NO DOF |
Ignore that message, it not work any more (was fine with some old drivers), just compare performance without mod installed and with it, but disabled, if almost same, then it's nvidia card running. Regarding dof, try my preset of skyrimprefs.ini file (but make backup of your own): Code: [General]
fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=4000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=5000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1000 fShadowLODStartFade=200.0000 fLightLODStartFade=2500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=0 iSize H=768 iSize W=1024 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=10 iMaxDecalsPerFrame=30 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 650 Ti " bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.25 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=5000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=0 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0320 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=0.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.1000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=40000 fBlockMaximumDistance=150000 fBlockLevel1Distance=40000 fBlockLevel0Distance=25000 fSplitDistanceMult=1.1 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 [LOD] fLODFadeOutMultObjects=7.5 fLODFadeOutMultItems=4.5 fLODFadeOutMultActors=6 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=1 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 |
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| Author: | DaimyoWatanabe [ 16 Jan 2015, 08:44 ] |
| Post subject: | Re: NO DOF |
Doesn't work this is how I see the game
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| Author: | ENBSeries [ 16 Jan 2015, 09:08 ] |
| Post subject: | Re: NO DOF |
For me it's not just dof not working on screenshot, most of the mod features are disabled. Sorry, i can't help then (don't have laptop with optimus for testing). |
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| Author: | DaimyoWatanabe [ 16 Jan 2015, 11:27 ] |
| Post subject: | Re: NO DOF |
Gosh! |
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| Author: | ENBSeries [ 16 Jan 2015, 16:18 ] |
| Post subject: | Re: NO DOF |
Mod processes game in two ways. First is per object, this includes most parameters under [ENVIRONMENT] category of enbseries.ini and some more, if UseOriginalObjectsProcessing is set to false. In such case even if something broked, mod still work, so you may check those parameters and if they are ignored, problem is much deeper and i don't know where even to start looking at, except skyrim.ini and skyrimprefs.ini. Second processing is everything 2d based closer to the end of the frame rendering, including depth of field effect. This type fail in most cases, because it depends from various things, for example if depth is not captured, than ssao, reflection, dof and many other effects automatically disabled. There are other triggers like that. Let's think that it's just dof not work because of the driver bug or bug in the code (if you are using external dof of course, mine is just example shader not working as dof), then other depth based effects must be ok. Turn on ssao and check if it works as it should or it have ghosting, lines, false darkening areas. Check if subsurface scattering on characters works too. I don't see these effects on your screenshot, of course they are heavy for laptop, but for testing why not to try? I just hope you may at least use per object processing and enbeffect.fx external shader, this scenario is almost always work, grab preset from Nexus and test if image is really changed to the better. Here an example of Confidence-man v1-2-50065-1-2 preset with enbseries.ini and enbeffect.fx only files replaced, if you see the same, then it's more or less okay: ![]() The same, but with ssao AOIntensity and amount boosted a lot, if you have these changes, it's almost fine and just dof not work:
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