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PostPosted: 16 Feb 2015, 02:22 
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Hello guys I've been getting slightly flickering surface light pop in when using 0.265 binaries. For example in riverwood trader, if I am far away from Lucan and I slowly walk up to him, I can see the lighting behind him kinda pops in a bit, and becomes slightly brighter and it is very very noticeable and it completely ruins the game.. When I use the 0.236 binaries however, it works all fine and the transition is seamless.. So I am kinda sticking to version 0.236 binaries however I am using the latest version of Realvision.. Why is this happening? Everything is perfect when I use 0.236 binaries, anything above that gives me problems.. Will using just the 0.236 enbseries.dll, enbhost.exe and enbinjector.exe give me any disadvantages over the 0.265 ones?

I am also using the injector version of as I have a laptop with Optimus. I know you are not supposed to have d3d9.dll's in your Skyrim directory when using the injector version but I have one which I downloaded from http://www.nexusmods.com/newvegas/mods/34970/? and this is the only thing that fixes my optimus issue and makes the game recognize my graphics card. Nothing else I have ever tried has worked, so i am using this .dll in conjunction with the injector version.

Here are a couple of pictures which I took. The problem occurs when I move the mouse slightly, take a good look at the wall shadows. A video would be the best way to show the issue but pictures are the best I can do right now. Open up both pictures in two tabs, and quickly alternate between the two tabs so you can see the difference more clearly. That difference is much more noticeable in game as it suddenly pops in. I really should have taken a video, but at this moment I am unable to. Maybe later if it is not all that visible to you.

http://i.imgur.com/3r7NkYc.jpg
http://i.imgur.com/BA2376w.jpg


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Tomoko
PostPosted: 16 Feb 2015, 03:58 
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Quote:
When I use the 0.236 binaries however, it works all fine and the transition is seamless

No.

You have lighting mod installed, which have this bug itself, my mod just make it more visible by turning hdr on.

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PostPosted: 16 Feb 2015, 11:47 
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I do have ELFX ( Enhancer + Exterior ) installed in order for Realvision to work, and nothing else, it's strange..


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PostPosted: 16 Feb 2015, 12:44 
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I said already, delete elfx. Or live with that, it's not my bug.

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PostPosted: 16 Feb 2015, 13:05 
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I know it's not your bug as I am the only one who has it prolly lol.. I didn't delete ELFX, but I decided to re-install the 0.265 version. It seems to be working fine now I don't know what happened. I did play with fov settings to fix the shadow quality bug. Maybe that fixed it..


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PostPosted: 16 Feb 2015, 13:30 
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No, lighting mod have this bug, it just depends from various reasons. Game have limit of maximal amount of lights applied to same object, if too many, some lights toggling off and nobody know which one. Very hard to find out where to place lights to not overlap too many of them, but still elfx author job.

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