I haven't seen this before and I'm not sure when I first started seeing this (I 'test' Skyrim more than I actually play it). Basically I am seeing the triangles in the landscape at a distance, but only at certain angles. If the angle is shallow enough, I can get quite close to it before it disappears. I first thought was a problem with texture filtering, but the driver is already set to high quality, not high performance.
I do use a texture mod that adds parallax textures to the ground, but I didn't forget about the required enblocal.ini tweaks so I'm not sure if that's related. Current ENB is TAZ's Visual Overhaul. It does some tricks with high IL values. Recently installed texture pack: Tamriel Reloaded HD.
Has anyone seen this before? Apologies for the weird image sizes, I was trying to draw attention to specific areas of the screenshots.
Skyrim - I don't recognize this
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Re: Skyrim - I don't recognize this
Did some more tests. This can't be the result of a mod conflict. Wasn't using anything that alters the same terrain textures and to make sure I disabled all other mods. Still, the bug happens. If I uninstall Tamriel Reloaded HD too, then the terrain textures return to normal. So it's not some problem with the Skyrim installation itself.
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Re: Skyrim - I don't recognize this
I dropped Tamriel Reloaded HD, so this is no longer an issue for me. However, there were a few other people with the same issue on the mod's comment page. I left them a link to this thread, so they can take it up again with you guys if they want to.
Sorry for chickening out, I'm just a little tired of fixing mod issues. Going back to a working mod profile seemed like the better solution.
Sorry for chickening out, I'm just a little tired of fixing mod issues. Going back to a working mod profile seemed like the better solution.
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Re: Skyrim - I don't recognize this
First of all, i love the new TRHD textures, especially for rocks and architecture.
But with some (not all) landscape textures i have a tiling problem like some other guys.
I'am a noob when it comes to texture design but i have some photoshop knowledge.
With having uGridsToLoad set at 7 my game loads this texture a bit further as well
and as i imagine what happends is this:
This picture containes 9 tiles of coastbeach01.dds file from TDHD placed next to each other.
And i can see this texture edges in game so clearly to the point it's game breaking. (not all landscape textures)
Here is 9 tile example for same texture, from 2 different mods:
Serious 2k HD retexture mod snow01_n:
Serious 2k HD retexture mod snow01_n.dds:
TRHD 2k mod snow01_n:
TRHD 2k mod snow01_n.dds:
This is me, a noob, trying to fix TDHD snow01 textures.
Look at the hill in the pictures (hill is Yngvild cave next to Dawnstar).
ENBeff:off, ENBfix:ON, SKYRIMini:AA=8,AF=16, ENB: AF=0, EdgeAA=false, TemporalAA=false, SSAOinjector=OFF
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
snow01.dss tempering (clone stamping edges)
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
snow01.dds tempering (clone stamping edges)
snow01_n.dds (hue coloring to only blue)
Ofc this is NOT by all means a FIX because it destroys paralax effect and detail.
TDHD original closeup:
TDHD tempered:
What i hope is that i would get some clarification about this topic.
Maybe my texture edges blend feature in Skyrim doesn't work ?
Also is there anyone (who claims not to have this problem)
willing to go to that Yngvild cave next to Dawnstar and take a Printscreen of that hill ?
But with some (not all) landscape textures i have a tiling problem like some other guys.
I'am a noob when it comes to texture design but i have some photoshop knowledge.
With having uGridsToLoad set at 7 my game loads this texture a bit further as well
and as i imagine what happends is this:
This picture containes 9 tiles of coastbeach01.dds file from TDHD placed next to each other.
And i can see this texture edges in game so clearly to the point it's game breaking. (not all landscape textures)
Here is 9 tile example for same texture, from 2 different mods:
Serious 2k HD retexture mod snow01_n:
Serious 2k HD retexture mod snow01_n.dds:
TRHD 2k mod snow01_n:
TRHD 2k mod snow01_n.dds:
This is me, a noob, trying to fix TDHD snow01 textures.
Look at the hill in the pictures (hill is Yngvild cave next to Dawnstar).
ENBeff:off, ENBfix:ON, SKYRIMini:AA=8,AF=16, ENB: AF=0, EdgeAA=false, TemporalAA=false, SSAOinjector=OFF
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
snow01.dss tempering (clone stamping edges)
ENBeff:on(NLA ENB v2), ENBfix:ON, SKYRIMini:AA=0,AF=0, ENB: AF=16, EdgeAA=True, TemporalAA=true, SSAOinjector=ON ULTRA
snow01.dds tempering (clone stamping edges)
snow01_n.dds (hue coloring to only blue)
Ofc this is NOT by all means a FIX because it destroys paralax effect and detail.
TDHD original closeup:
TDHD tempered:
What i hope is that i would get some clarification about this topic.
Maybe my texture edges blend feature in Skyrim doesn't work ?
Also is there anyone (who claims not to have this problem)
willing to go to that Yngvild cave next to Dawnstar and take a Printscreen of that hill ?