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| Shadow bug with bonfires http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=3910 |
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| Author: | mindflux [ 13 Apr 2015, 13:35 ] |
| Post subject: | Re: Shadow bug with bonfires |
If I remember correctly there's nothing you can do, it's a limitation of the game engine. |
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| Author: | KuroKim [ 13 Apr 2015, 13:55 ] |
| Post subject: | Re: Shadow bug with bonfires |
mindflux, lolwhat? And what cause this limitation? |
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| Author: | mindflux [ 13 Apr 2015, 14:10 ] |
| Post subject: | Re: Shadow bug with bonfires |
I believe the issue is caused by the fact that the bonfire doesn't cast a dynamic shadow, and at least when I researched the issue (years ago, mind you, so things might have changed) dynamic shadow couldn't be enabled for bonfires because it would be rendered as if it was cast by sun. This is because of a game engine limitation of only one dynamic shadow caster in exteriors. Of course your issue might be something else, don't have the game installed to check. |
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| Author: | KuroKim [ 14 Apr 2015, 08:17 ] |
| Post subject: | Re: Shadow bug with bonfires |
mindflux, After set bDeferredShadows=1 to =0 - bonfires now have this "dynamic shadows" and do not cause the bug from my screenshot, but all "volumetric light" disappeared and all world (ground) now in the shadow and almost black. |
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| Author: | mindflux [ 14 Apr 2015, 09:34 ] |
| Post subject: | Re: Shadow bug with bonfires |
Doing that will fuck up shadows completely, not really a good idea. |
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| Author: | KuroKim [ 14 Apr 2015, 09:56 ] |
| Post subject: | Re: Shadow bug with bonfires |
mindflux, Yep, i seen it... |
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