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Some textures in my NV become transparent when viewed from certain angles in certain places. Yes, I know this is a common problem. And yes, I have read all of the relevant threads before posting here. I asked the community over at STEP to no avail, as well.
Here are the things I've tried to fix it thus far:
>Disabled antialiasing, anisotropic filtering, and water from the game launcher, clicked HDR >Opened NVidia control panel, manually disabled antialiasing, anisotropic, etc. despite each being on application-controlled already >Updated NVidia drivers and did the above again >Disabled Steam Overlay >Turned off antialiasing, shadows, and pretty much every other effect in turn in the ENB effect menu in game >Turned off all the ENB effects in the enbseries ini file, including the AA and and filtering ones >Installed the NV ENB patch .203 and overwrote .278, then reverted back to .278 when that didnt work >Uninstalled the wrapper version of ENB entirely and installed/ran the injector version (with the ENB Injector application thingy) >Installed the transparency fix mod from NV Nexus, in conjunction with each of the above >System restart >Installed other ENB presets
I know it's the ENB causing the problem because when I turn UseEffect off in [Global], the problem (and all the ENB effects) goes away. Leaving UseEffect on and turning every single other toggle setting off does NOT fix the problem, though, which has me stumped.
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