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| ENB Glitch: I have black screen when DOF is enabled http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=4419 |
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| Author: | Iuki [ 27 Jun 2015, 04:30 ] |
| Post subject: | ENB Glitch: I have black screen when DOF is enabled |
the ENB is ultra-rare version of japanese DrrENB (Enb 2.6.5) My GPU is Radeon 7970 when the Deep of Field is enabled, in-game I have black screen! I can only see the lines of text and menu, but the image of the game becomes completely BLACK if I deactivate the Deep of Field, the image returns to normal What exactly should I do to solve the problem, please ? this is my Enbseries.ini [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=true EnableDepthOfField=false EnableAmbientOcclusion=true EnableDetailedShadow=true EnableSunRays=false EnableSunGlare=true EnableSkyLighting=true EnableImageBasedLighting=true EnableReflection=true EnableSoftParticles=true EnableParticleLights=true EnableSubSurfaceScattering=true EnableLens=false EnableWater=true EnableUnderwater=true EnableCloudsShadow=false EnableCloudShadows=false EnableVolumetricRays=true EnableProceduralSun=true EnableMist=true [WEATHER] EnableMultipleWeathers=true [TIMEOFDAY] Enable=true DawnDuration=1.5 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.5 DuskDuration=5.0 NightTime=1.0 [NIGHTDAY] DetectorOldVersion=false DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.32 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.0 AdaptationTime=0.2 AdaptationMin=0.83 AdaptationMax=1.0 [BLOOM] Quality=0 AmountSunrise=1.2 AmountDay=1.15 AmountSunset=1.2 AmountNight=1.25 AmountInteriorDay=1.1 AmountInteriorNight=1.1 BlueShiftAmountSunrise=30.0 BlueShiftAmountDay=30.0 BlueShiftAmountSunset=30.0 BlueShiftAmountNight=30.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 IgnoreWeatherSystem=false [LENS] ReflectionIntensitySunrise=2.0 ReflectionIntensityDay=2.0 ReflectionIntensitySunset=2.0 ReflectionIntensityNight=2.0 ReflectionIntensityInteriorDay=2.0 ReflectionIntensityInteriorNight=2.0 ReflectionPowerSunrise=5.0 ReflectionPowerDay=5.0 ReflectionPowerSunset=5.0 ReflectionPowerNight=5.0 ReflectionPowerInteriorDay=5.0 ReflectionPowerInteriorNight=5.0 DirtIntensitySunrise=1.0 DirtIntensityDay=1.0 DirtIntensitySunset=1.0 DirtIntensityNight=1.0 DirtIntensityInteriorDay=1.0 DirtIntensityInteriorNight=1.0 DirtPowerSunrise=2.0 DirtPowerDay=2.0 DirtPowerSunset=2.0 DirtPowerNight=2.0 DirtPowerInteriorDay=2.0 DirtPowerInteriorNight=2.0 IgnoreWeatherSystem=false [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=true UseComplexAmbientOcclusion=true UseAmbientIndirectLighting=true SamplingQuality=-1 SamplingPrecision=-1 SamplingRange=3.0 FadeFogRange=30.0 SizeScale=0.5 SourceTexturesScale=0.5 FilterQuality=-1 FilterType=2 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=1.0 ILAmountInterior=1.0 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=1 AOMixingType=0 AOMixingTypeInterior=0 UseOldType=true EnableDenoiser=true EnableSupersampling=true EnableComplexFilter=true ILType=0 [SKYLIGHTING] Quality=0 FilterQuality=0 AmbientMinLevelSunrise=1.0 AmbientMinLevelDay=1.0 AmbientMinLevelSunset=1.0 AmbientMinLevelNight=1.0 AmbientMinLevelInteriorDay=1.0 AmbientMinLevelInteriorNight=1.0 IgnoreWeatherSystem=false [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensitySunrise=1.0 DirectLightingIntensityDay=1.0 DirectLightingIntensitySunset=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationSunrise=1.0 DirectLightingDesaturationDay=1.0 DirectLightingDesaturationSunset=1.0 DirectLightingDesaturationNight=1.0 DirectLightingDesaturationInteriorDay=1.0 DirectLightingDesaturationInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.001 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensitySunrise=0.0 AmbientLightingIntensityDay=0.0 AmbientLightingIntensitySunset=0.0 AmbientLightingIntensityNight=0.0 AmbientLightingIntensityInteriorDay=0.0 AmbientLightingIntensityInteriorNight=0.0 AmbientLightingCurveSunrise=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveSunset=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 AmbientColorFilterAmountSunrise=0.2 AmbientColorFilterAmountDay=0.25 AmbientColorFilterAmountSunset=0.15 AmbientColorFilterAmountNight=0.1 AmbientColorFilterAmountInteriorDay=0.12 AmbientColorFilterAmountInteriorNight=0.08 AmbientColorFilterTopSunrise=0.902, 0.745, 0.588 AmbientColorFilterTopDay=0.98, 0.902, 0.824 AmbientColorFilterTopSunset=0.98, 0.706, 0.588 AmbientColorFilterTopNight=0.706, 0.784, 0.941 AmbientColorFilterTopInteriorDay=0.98, 0.784, 0.686 AmbientColorFilterTopInteriorNight=0.98, 0.667, 0.51 AmbientColorFilterMiddleSunrise=0.706, 0.549, 0.392 AmbientColorFilterMiddleDay=0.784, 0.706, 0.627 AmbientColorFilterMiddleSunset=0.784, 0.51, 0.392 AmbientColorFilterMiddleNight=0.51, 0.588, 0.745 AmbientColorFilterMiddleInteriorDay=0.784, 0.588, 0.49 AmbientColorFilterMiddleInteriorNight=0.784, 0.471, 0.314 AmbientColorFilterBottomSunrise=0.51, 0.353, 0.235 AmbientColorFilterBottomDay=0.588, 0.51, 0.431 AmbientColorFilterBottomSunset=0.588, 0.314, 0.196 AmbientColorFilterBottomNight=0.314, 0.392, 0.549 AmbientColorFilterBottomInteriorDay=0.588, 0.392, 0.294 AmbientColorFilterBottomInteriorNight=0.588, 0.275, 0.118 PointLightingIntensitySunrise=0.75 PointLightingIntensityDay=0.75 PointLightingIntensitySunset=0.75 PointLightingIntensityNight=0.75 PointLightingIntensityInteriorDay=0.75 PointLightingIntensityInteriorNight=0.75 PointLightingCurveSunrise=1.1 PointLightingCurveDay=1.2 PointLightingCurveSunset=1.2 PointLightingCurveNight=1.2 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationSunrise=0.3 PointLightingDesaturationDay=0.3 PointLightingDesaturationSunset=0.3 PointLightingDesaturationNight=0.3 PointLightingDesaturationInteriorDay=0.1 PointLightingDesaturationInteriorNight=0.1 ParticleLightsIntensitySunrise=1.0 ParticleLightsIntensityDay=1.0 ParticleLightsIntensitySunset=1.0 ParticleLightsIntensityNight=1.0 ParticleLightsIntensityInteriorDay=1.0 ParticleLightsIntensityInteriorNight=1.0 FogColorMultiplierSunrise=0.0 FogColorMultiplierDay=0.0 FogColorMultiplierSunset=0.0 FogColorMultiplierNight=0.1 FogColorMultiplierInteriorDay=0.2 FogColorMultiplierInteriorNight=0.3 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SKY] IgnoreWeatherSystem=false Enable=true DisableWrongSkyMath=true StarsIntensity=3.0 StarsCurve=1.5 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensitySunrise=0.3 CloudsIntensityDay=0.75 CloudsIntensitySunset=0.4 CloudsIntensityNight=0.4 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveSunrise=4.0 CloudsCurveDay=2.0 CloudsCurveSunset=2.0 CloudsCurveNight=2.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationSunrise=1.0 CloudsDesaturationDay=1.0 CloudsDesaturationSunset=1.0 CloudsDesaturationNight=1.0 CloudsDesaturationInteriorDay=1.0 CloudsDesaturationInteriorNight=1.0 CloudsOpacitySunrise=0.8 CloudsOpacityDay=1.0 CloudsOpacitySunset=0.8 CloudsOpacityNight=0.4 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsEdgeClamp=3.0 CloudsEdgeIntensity=5.0 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=4.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=0.6 GradientIntensityNight=0.1 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 SunIntensitySunrise=0.5 SunIntensityDay=0.7 SunIntensitySunset=0.5 SunIntensityNight=0.9 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationSunrise=1.0 SunDesaturationDay=1.0 SunDesaturationSunset=1.0 SunDesaturationNight=1.0 SunDesaturationInteriorDay=1.0 SunDesaturationInteriorNight=1.0 SunColorFilterSunrise=0.784, 0.392, 0.0392 SunColorFilterDay=0.784, 0.784, 0.784 SunColorFilterSunset=1, 0.314, 0.157 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0 SunGlowHazinessSunrise=1.0 SunGlowHazinessDay=1.0 SunGlowHazinessSunset=1.0 SunGlowHazinessNight=1.0 SunGlowHazinessInteriorDay=1.0 SunGlowHazinessInteriorNight=1.0 SunCoronaIntensity=0.1 SunCoronaCurve=1.0 SunCoronaDesaturation=1.0 MoonIntensitySunrise=0.7 MoonIntensityDay=0.8 MoonIntensitySunset=1.0 MoonIntensityNight=2.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.2 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 [OBJECT] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 IgnoreWeatherSystem=false SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [VEGETATION] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 IgnoreWeatherSystem=false SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [EYES] SubSurfaceScatteringMultiplierSunrise=0.2 SubSurfaceScatteringMultiplierDay=0.25 SubSurfaceScatteringMultiplierSunset=0.15 SubSurfaceScatteringMultiplierNight=0.1 SubSurfaceScatteringMultiplierInteriorDay=0.3 SubSurfaceScatteringMultiplierInteriorNight=0.3 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 IgnoreWeatherSystem=false SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [LIGHTSPRITE] IntensitySunrise=0.4 IntensityDay=0.3 IntensitySunset=0.4 IntensityNight=0.5 IntensityInteriorDay=0.4 IntensityInteriorNight=0.5 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 IgnoreWeatherSystem=false [WINDOWLIGHT] IntensitySunrise=1.0 IntensityDay=0.8 IntensitySunset=1.2 IntensityNight=1.4 IntensityInteriorDay=1.4 IntensityInteriorNight=0.2 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 IgnoreWeatherSystem=false [VOLUMETRICFOG] IntensitySunrise=0.8 IntensityDay=0.9 IntensitySunset=0.7 IntensityNight=0.2 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=0.8 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceSunrise=0.9 LightingInfluenceDay=0.8 LightingInfluenceSunset=1.4 LightingInfluenceNight=0.7 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 EnableShadows=true IgnoreWeatherSystem=false OpacitySunrise=0.6 OpacityDay=0.8 OpacitySunset=0.4 OpacityNight=0.2 OpacityInteriorDay=0.8 OpacityInteriorNight=0.4 [FIRE] IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 AdditiveBlending=true IgnoreWeatherSystem=false [PARTICLE] IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceSunrise=0.8 LightingInfluenceDay=0.8 LightingInfluenceSunset=0.8 LightingInfluenceNight=0.8 LightingInfluenceInteriorDay=0.8 LightingInfluenceInteriorNight=0.8 IgnoreWeatherSystem=false [COLORCORRECTION] UsePaletteTexture=true Brightness=1.05 GammaCurve=1.0 UseProceduralCorrection=true [DEPTHOFFIELD] Quality=1 FadeTime=0.0 IgnoreWeatherSystem=true [SHADOW] ShadowCastersFix=true UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=-1 ShadowFilterQuality=0 ShadowBlurRange=8.0 ShadowBlurRangeInterior=1.0 IgnoreWeatherSystem=false [RAYS] SunRaysMultiplierSunrise=0.3 SunRaysMultiplierDay=0.35 SunRaysMultiplierSunset=0.45 SunRaysMultiplierNight=0.0 SunRaysMultiplierInteriorDay=0.1 SunRaysMultiplierInteriorNight=0.0 IgnoreWeatherSystem=false [REFLECTION] Quality=-1 FilterQuality=0 FilterBluriness=0.25 SizeScale=0.35 SourceTexturesScale=0.25 Amount=0.75 Power=1.0 GlosinessMin=0.3 GlosinessMax=1.0 EnableDenoiser=true DenoiserType=0 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true IgnoreWeatherSystem=false AmountInterior=1.0 PowerInterior=1.0 [IMAGEBASEDLIGHTING] AdditiveAmountSunrise=0.0 AdditiveAmountDay=0.0 AdditiveAmountSunset=0.0 AdditiveAmountNight=0.0 AdditiveAmountInteriorDay=0.0 AdditiveAmountInteriorNight=0.0 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.0 ReflectiveAmountDay=0.0 ReflectiveAmountSunset=0.0 ReflectiveAmountNight=0.0 ReflectiveAmountInteriorDay=0.0 ReflectiveAmountInteriorNight=0.0 IgnoreWeatherSystem=false [RAIN] Enable=false EnableAntialiasing=false EnableSupersampling=false MotionStretch=0.2 MotionTransparency=0.6 IgnoreWeatherSystem=false [SUBSURFACESCATTERING] Quality=0 Radius=10.0 Amount=1.0 EpidermalAmount=50.0 SubdermalAmount=50.0 EpidermalDiffuseSaturation=1.0 SubdermalDiffuseSaturation=1.0 EpidermalMix=0.01 SubdermalMix=0.01 SubdermalTranslucency=1.0 SubdermalPhase=0.0 IgnoreWeatherSystem=false EnableTextureAlpha=true [WATER] EnableDispersion=true EnableCaustics=true ReflectionAmount=1.0 FrennelMultiplier=1.0 FrennelMin=0.2 FrennelMax=1.0 DispersionAmount=1.0 CausticsAmount=5.0 EnableParallax=true EnableShadow=true EnableLighting=true EnableSelfReflection=true EnableDisplacement=true DisplacementQuality=0 ShadowQuality=0 EnableShadowNoise=false SunSpecularMultiplier=5.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=1.0 WetMultiplier=1.0 WavesAmplitudeSunrise=1.0 WavesAmplitudeDay=1.0 WavesAmplitudeSunset=1.0 WavesAmplitudeNight=0.35 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=0.4 Muddiness=0.0 EnablePreCache=true EnableVolumetricShadow=true DisplacementFilterQuality=0 IgnoreWeatherSystem=false [UNDERWATER] EnableDispersion=true EnableParallax=true EnableDisplacement=true EnableSilhouette=true EnableBlurring=false EnableReflection=true EnableShadow=true ShadowQuality=0 DispersionAmount=1.0 ReflectionAmount=1.0 TransparencyFade=10.0 TransparencyCurve=8.0 DeepnessFade=1.0 DeepnessDarkening=0.2 TintAmount=1.0 TintFade=3.0 SunScatteringMultiplier=5.0 IgnoreWeatherSystem=false [VOLUMETRICRAYS] Quality=-1 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 DensitySunrise=5.0 DensityDay=5.0 DensitySunset=5.0 DensityNight=5.0 DensityInteriorDay=5.0 DensityInteriorNight=5.0 SkyColorAmountSunrise=0.5 SkyColorAmountDay=0.5 SkyColorAmountSunset=0.5 SkyColorAmountNight=0.0 SkyColorAmountInteriorDay=1.0 SkyColorAmountInteriorNight=1.0 IgnoreWeatherSystem=false [PROCEDURALSUN] Size=1.15 EdgeSoftness=0.65 GlowIntensitySunrise=0.75 GlowIntensityDay=0.5 GlowIntensitySunset=0.9 GlowIntensityNight=0.4 GlowIntensityInteriorDay=0.6 GlowIntensityInteriorNight=0.4 GlowCurveSunrise=1.0 GlowCurveDay=1.0 GlowCurveSunset=2.0 GlowCurveNight=0.0 GlowCurveInteriorDay=1.0 GlowCurveInteriorNight=1.0 IgnoreWeatherSystem=false [MIST] ColorFromEnvironmentFog=1.0 SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=1.0 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=1.0 SkyLightingAmountInteriorDay=0.55 SkyLightingAmountInteriorNight=0.3 SunLightingAmountSunrise=1.0 SunLightingAmountDay=1.0 SunLightingAmountSunset=1.0 SunLightingAmountNight=1.0 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=0.941, 0.98, 0.902 ColorFilterDay=0.902, 0.941, 0.98 ColorFilterSunset=0.902, 0.902, 1 ColorFilterNight=0.902, 0.941, 0.98 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 VerticalOffsetSunrise=1.0 VerticalOffsetDay=1.0 VerticalOffsetSunset=1.0 VerticalOffsetNight=1.0 VerticalOffsetInteriorDay=0.0 VerticalOffsetInteriorNight=0.0 DensitySunrise=1.1 DensityDay=1.2 DensitySunset=1.0 DensityNight=1.2 DensityInteriorDay=1.5 DensityInteriorNight=1.5 VerticalFadeSunrise=2.0 VerticalFadeDay=2.0 VerticalFadeSunset=2.0 VerticalFadeNight=2.0 VerticalFadeInteriorDay=2.0 VerticalFadeInteriorNight=2.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 IgnoreWeatherSystem=false EnableAnchors=false DistanceFadeSunrise=0.0 DistanceFadeDay=0.0 DistanceFadeSunset=0.0 DistanceFadeNight=0.0 DistanceFadeInteriorDay=0.0 DistanceFadeInteriorNight=0.0 AnchorsAmountSunrise=1.0 AnchorsAmountDay=1.0 AnchorsAmountSunset=1.0 AnchorsAmountNight=1.0 AnchorsAmountInteriorDay=1.0 AnchorsAmountInteriorNight=1.0 [CLOUDSHADOWS] IgnoreWeatherSystem=false EnableAtNight=true OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 |
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| Author: | ENBSeries [ 27 Jun 2015, 05:48 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
If you are absolutely sure that skyrimprefs.ini is set correctly, then only two possible reasons i know: 1) driver bug or any other software which hook in to game process; 2) depth of field shader bug. In second case, try another enbeffectprepass.fx shader file, like attached to this post for example. If it not works, find all copies of skyrimprefs.ini and make sure bFloatPointRenderTarget=1 is set in there, the problem mostly happens because of mod manager which dublicate configuration file. Not sure about antialiasing, but just in case make sure it's disabled in drivers and game video options. EDIT: file deleted |
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| Author: | Iuki [ 28 Jun 2015, 03:16 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
ENBSeries wrote: If you are absolutely sure that skyrimprefs.ini is set correctly, then only two possible reasons i know: 1) driver bug or any other software which hook in to game process; 2) depth of field shader bug. In second case, try another enbeffectprepass.fx shader file, like attached to this post for example. If it not works, find all copies of skyrimprefs.ini and make sure bFloatPointRenderTarget=1 is set in there, the problem mostly happens because of mod manager which dublicate configuration file. Not sure about antialiasing, but just in case make sure it's disabled in drivers and game video options. yes.. the "bFloatPointRenderTarget" is set to =1 in Skyrimprefs.ini and the AA is disabled in Skyrim settings, is enabled from ENB I tried with your enbeffectprepass.fx file, and I've tried other fx files from other ENBs, always the same..! black screen shortly after active DOF I want to clarify that only this rare version of Drr ENB have this black screen glitch with DOF, different and more recent version Drr ENB (2.0) does not have this glitch, the same goes for all of the approximately 30 different ENBs I tried, all work perfectly with DOF active. I asked Japanese author via Twitter (he does not understand English), says that he does not know why it happens, and not caused by him .. as I understand it These are the screens of the ENB files in Skyrim folder, and th ENB / SweetFX folders, all inside Skyrim folder: 1) ENB folders in Skyrim Folder https://farm4.staticflickr.com/3792/191 ... 3041_o.jpg 2) ENB files in Skyrim Folder https://farm1.staticflickr.com/449/1903 ... 5319_o.jpg 3) inside Enbseries folder https://farm1.staticflickr.com/533/1919 ... f8e3_o.jpg maybe there is some files that must be removed or is not in the right place ?!? This is my Skyrim Enblocal.ini - (GPU Radeon HD 7970 and CPU Intel i7) [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true EnableZPrepass=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=1024 VideoMemorySizeMb=3072 EnableCompression=false AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=true LodBias=0.0 EnableVSync=false AddDisplaySuperSamplingResolutions=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=0 KeyEditor=13 KeyFreeVRAM=115 [ADAPTIVEQUALITY] Enable=false Quality=0 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableSubPixelAA=false EnableTemporalAA=false EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=true FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=false RemoveBlur=true FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=true ..and this is my SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=0 iRadialBlurLevel=0 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=4000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=5000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=15 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="AMD Radeon HD 7900 Series" bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.2500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=3892350678 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 |
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| Author: | ENBSeries [ 28 Jun 2015, 03:26 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
Try to replace enbseries.ini and enblocal.ini categories one by one with working version and test every changes, may be it's some invisible combination of parameters give such an issue. EDIT: files in "enbseries" folder don't need dublicates in main game folder, try to keep files only in one place (except _weatherlist.ini, which is always in enbseries folder). EDIT2: the only difference i remember with depth of field is that depth data exist in alpha channel of input texture for new versions of the mod, but all enbeffectprepass.fx shaders which i know are compatible with old and new versions of the mod, while in theory some of them may not work in new version. EDIT3: the only difference of skyrimprefs.ini which may affect something in the mod are these parameters (my values): bDoDepthOfField=1 iRadialBlurLevel=2 |
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| Author: | Iuki [ 28 Jun 2015, 19:26 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
ENBSeries wrote: Try to replace enbseries.ini and enblocal.ini categories one by one with working version and test every changes, may be it's some invisible combination of parameters give such an issue. EDIT: files in "enbseries" folder don't need dublicates in main game folder, try to keep files only in one place (except _weatherlist.ini, which is always in enbseries folder). EDIT2: the only difference i remember with depth of field is that depth data exist in alpha channel of input texture for new versions of the mod, but all enbeffectprepass.fx shaders which i know are compatible with old and new versions of the mod, while in theory some of them may not work in new version. EDIT3: the only difference of skyrimprefs.ini which may affect something in the mod are these parameters (my values): bDoDepthOfField=1 iRadialBlurLevel=2 I followed all of your valuable suggestions, the problem will not be resolved in this whimsical ENB..! maybe.. the source of the problem may arise from this file called "enbeffectprepass_Immersive.fx" ?!? These are the ENB settings of "enbeffectprepass.fx" ini file [ENBEFFECTPREPASS.FX] TECHNIQUE=0 DoF: Retina focus point, dpt=300.0 DoF: Eye relaxed focus power, dpt=300.0 DoF: Accomodation, dpt=0.2 DoF: Base blur radius=0.001 DoF: Maximum blur radius in pixels=2.0 DoF: Manual focus distance base, disabled when zero=0.0 Bokeh: Pronunciation factor=0.001 Bokeh: Governs brightness (non brightness limiting)=0.001 Bokeh: Constant value of the bokeh weighting=0.0 Bokeh: Max brightness level (scale factor for bokeh samples)=0.01 Bokeh: Min input cutoff (anything below is 0)=0.00001 Bokeh: Max input cutoff (anything above is 1)=0.50001 Bokeh: Any weight above will be clamped=0.01 Bokeh: Bright pass of the bokeh weight=0.01 CHA: Below this radius the effect is less visible=0.0 CHA: Over this radius the effect is its max=0.0 CHA: Power of the chromatic displacement=0.0 Old DoF: Focus bias, lens focal point distance=0.4 Old DoF: Cutoff, manages the smoothness of the effect=0.97 Old DoF: Bias, distance not taken into account in the effect=0.8 Old DoF: Governs image blur scale=0.01 Old DoF: Edge blur factor=0.1 Static DoF: Amount of view seem in focus=200.0 Static DoF: Scale of the image blur=1.0 and these are the ENB settings of "enbeffect.TXT" file [EFFECT.TXT] TECHNIQUE=0 Horizontal Pixel Resolution=1920.0 Vertical Pixel Resolution=1080.0 Enable Black Level=false Enable Contrast=false Enable Vibrance=false Blur Sampling Range=0.25 Sharp Sampling Range=1.0 Sharpening Amount=1.2 Shift Sampling Range=0.25 Noise Amount - Exterior=0.0 Noise Amount - Interior=0.0 Noise Fineness - Exterior=0.0 Noise Fineness - Interior=0.0 Contrast - Exterior Day=0.25 Contrast - Interior Day=0.25 Contrast - Exterior Night=0.25 Contrast - Interior Night=0.25 Vibrance - Exterior Day=0.4 Vibrance - Interior Day=0.35 Vibrance - Exterior Night=0.35 Vibrance - Interior Night=0.2 LumaSharpen Strength - Exterior=1.75 LumaSharpen Strength - Interior=1.8 LumaSharpen Clamp - Exterior=1.0 LumaSharpen Clamp - Interior=1.0 Black Level - Exterior Day=13.0 Black Level - Interior Day=5.0 White Level - Exterior Day=255.0 White Level - Interior Day=235.0 Black Level - Exterior Night=3.0 Black Level - Interior Night=3.0 White Level - Exterior Night=235.0 White Level - Interior Night=235.0 Contrast - Exterior=0.0 Contrast - Interior=0.0 Vibrance - Exterior=0.2 Vibrance - Interior=0.2 Black Level - Exterior=0.0 Black Level - Interior=0.0 White Level - Exterior=255.0 White Level - Interior=255.0 Grain Intensity - Exterior=0.0 Grain Saturation - Exterior=0.0 Grain Motion - Exterior=0.0 Grain Intensity - Interior=0.0 Grain Saturation - Interior=0.0 Grain Motion - Interior=0.0 Letterbox Size (%)=0.0 Dithering Grid Size=1.0 Maybe there is something wrong here..? This is the original readme file of the ENB: このENBファイルは正式な手順で配布しているものではないので受注のみの配布です。 二次配布は厳禁です。 導入に関しては skyrimフォルダに突っ込んでください。 ENB本体 Ver.265推奨 普通のENB導入と同じですが、どのような影響を及ぼすかは不明なのでバックアップ必須です。 enblocal.iniは含まれてないので各々環境に合わせて追加及び変更してください このENBはHRK ENBをベースにUnkoENBのeffectをミックスしています。 映りはUnkoENBに近いです。 本家UnkoENBより気持ち軽いかなという設定ですが、ミドル帯には重いかもしれません。 DrrrENBと同じくらいの重さです。 enblensmask、enbsunsprite はお好みのものに差し替えても良いと思います。 Shift+EnterでGUI開いてLENSの項目は状況に応じてON-OFFしてみてください。 魔法のエフェクト等にレンズフレアが発生してキラキラして綺麗になることもあります。 常用や光源の強い場所だとクドかったり眩しすぎて目が疲れちゃうのでオフってください Drrr_ENB_1.5にて星の明るさをかなり上げたので夜空のリテクスチャで 星雲を追加するMODとは相性良くないかもしれません・・・ どっちも使いたいよ!って場合は GUI開いて SKY項目の StarsIntensity~の数値を1.0くらいにしてもらえば大丈夫です。 以下併用したほうがいいかもなMOD Climates Of Tamriel - Weather - Lighting - Audio Climates Of Tamriel - Weather Patch Solstheim Climate Overhaul for Dragonborn Weather Control Center ※無くてもいいんですが天候を操作したい時とかにでも Relighting Skyrim Realistic Lighting Overhaul※無くてもそこまで問題無いです Enhanced Lights and FX ※今回はこのELFXで合わせてます。 PureWaters か RealstickWaterTwo と Watercolor for ENB and Realistic Water Two 各種リテクスチャMOD Vanilla天候の場合は普通にUnkoENBを使用したほうがいいかもです・・・ 併用を推奨するMOD・・・。 ・対策としてフェイスライトをダーク版に変える。 ・腰に下げるランタンMODなどを併用するなど対策をしてくだされば・・・ 色白キャラは光源の近くや太陽光に顔を向けると発光することもあるので注意です。 I did not understand if it is incompatible with (I use all four mods) - CoT http://www.nexusmods.com/skyrim/mods/17802/? - CoT Weather Patch Patch http://www.nexusmods.com/skyrim/mods/39799/? - Relighting Skyrim http://www.nexusmods.com/skyrim/mods/17609/? - Enhanced Lighting for ENB (for RS) http://enbdev.com/enbseries/forum/viewtopic.php?t=1930 |
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| Author: | ENBSeries [ 28 Jun 2015, 20:15 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
Because you have tried different enbeffectprepass.fx and result is the same, issue is not in shader ini setting. enbeffectprepass_Immersive.fx file is not used when another enbeffectprepass.fx installed, so again not the culprit. Effect.txt file is not affected by depth of field effect at all. Depth of field do not have any incompatibility with other mods, if something not works, then it's visible in general, not just dof, for example ssao will fail. Could you share that preset so i could check myself everything? |
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| Author: | Iuki [ 29 Jun 2015, 23:45 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
ENBSeries wrote: Because you have tried different enbeffectprepass.fx and result is the same, issue is not in shader ini setting. enbeffectprepass_Immersive.fx file is not used when another enbeffectprepass.fx installed, so again not the culprit. Effect.txt file is not affected by depth of field effect at all. Depth of field do not have any incompatibility with other mods, if something not works, then it's visible in general, not just dof, for example ssao will fail. Could you share that preset so i could check myself everything? When I try to send you a pm, this appears: "We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature." |
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| Author: | ENBSeries [ 30 Jun 2015, 03:45 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
Try again now, moved to registered users category. |
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| Author: | ENBSeries [ 30 Jun 2015, 13:39 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
You have PM. |
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| Author: | Iuki [ 07 Sep 2015, 10:15 ] |
| Post subject: | Re: ENB Glitch: I have black screen when DOF is enabled |
ENBSeries wrote: You have PM. Today is strange.. when I open in-game the ENB settings menu, when I click in the a drop-down menu setting, is open for a split od a second and then closes again forcibly! then I can not change ENB settings or SweetFX settings in game.. I try with Enb 2.65 and Enb 2.79, have the same result.. ENB settings are locked the ENB settings are as forcibly locked in access, I do not know what can be the reason ?!? I have SMAA injector enabled and this is my Enblocal: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=3072 EnableCompression=false AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=true LodBias=0.0 EnableVSync=true AddDisplaySuperSamplingResolutions=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=0 KeyEditor=13 KeyFreeVRAM=115 [ADAPTIVEQUALITY] Enable=false Quality=0 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableSubPixelAA=true EnableTemporalAA=false EnableTransparencyAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=true FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=false RemoveBlur=true FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=true |
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