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PostPosted: 18 Aug 2015, 07:53 
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Joined: 18 Aug 2015, 07:32
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Can anyone help me out with the following bugs? I think they're related to ENBs implementation of SSAO...

Hair boxes
http://oi61.tinypic.com/9i68nr.jpg

Mud disappearing
http://oi60.tinypic.com/eqe2q8.jpg
http://oi61.tinypic.com/vrsi15.jpg

Square shadow bug on some textures
http://oi57.tinypic.com/xmqzo5.jpg


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Tomoko
PostPosted: 18 Aug 2015, 10:23 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
1 and 3 issues are game bugs. 2 is not fixable, because i'm trying to extract non opaque image from scene with both opaque and transparent objects and this frequently fails.

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PostPosted: 18 Aug 2015, 14:04 
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Joined: 18 Aug 2015, 07:32
Posts: 2
With the exception of the mud disappearing, I dont think they're game bugs because they dont happen when playing without ENB. It's only when ENB is on that it happens.

In particular when the following line is set to true in enbseries.ini it will show these defects

[EFFECT]
EnableAmbientOcclusion=true

if I set that line to false then they go away (and ENB is still running). See the following screenshots...

Hair without boxes
http://oi58.tinypic.com/sgofug.jpg

Square shadow bug
http://oi59.tinypic.com/1zyd3q1.jpg

I added the following line to enblocal.ini as well based on someone else's recommendation, but it didnt seem to do anything. Definitely didnt fix the hair problem.

[FIX]
FixSsaoHairTransparency=true

If there's no way to fix this through ENB or ini settings, does anyone know of a workaround I can use (eg. doing something with the textures?)

As for the mud disappearing, that may indeed be a game bug because it seems to happen both when ENB is on and off.


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PostPosted: 18 Aug 2015, 16:37 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Quote:
I dont think they're game bugs because they dont happen when playing without ENB.

This is not valid point. If player don't see issue, this doesn't mean it not exist. Many game models drawed to depth even when they are invisible and this is bug.

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