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| Freeze when looking at certain position. http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=4558 |
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| Author: | Netheous [ 02 Sep 2015, 09:19 ] |
| Post subject: | Freeze when looking at certain position. |
@Edit: I found out that when this happens - models such as grass and trees go full-bright (no shadows, bright as during daylight but at night, just like ignoring effects etc). I'm using Oxide ENB downloaded from Fallout: NV part of Nexus mods. So, basically, everything was working fine - I've adjusted AA and SSAO to get a happy framerate of 58-60 fps and the game was working smooth in all the places. Sadly, when I started walking around the wasteland, I've noticed that looking around at certain places causes a freeze for 1 second which is insanely annoying. It doesn't just freeze once and then it works smooth, but it freezes each time I'm looking from that specific spot in that specific way. At first I thought it might be caused by Flora Overhaul mod and too many trees loading at that time, but disabling the mod helped nothing. My PC: AMD FX-8350 OC'd to 4.8GHz Radeon HD7970 GHz Edition 16GB RAM Windows 7 64-bit Here's my enblocal.ini: Code: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_sweetfx.dll [PERFORMANCE] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=3072 EnableCompression=false AutodetectVideoMemorySize=true [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=4 AddDisplaySuperSamplingResolutions=false [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=0 KeyShowFPS=106 KeyScreenshot=0 KeyEditor=13 KeyFreeVRAM=115 [ANTIALIASING] EnableEdgeAA=true EnableAccumulativeAA=true [FIX] FixGameBugs=true FixTransparencyBugs=true IgnoreGECK=true enbseries.ini Code: //++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries INI File // visit http://enbdev.com for updates // Copyright (c) 2007-2011 Boris Vorontsov // Courier~ //++++++++++++++++++++++++++++++++++++++++++++ [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_sweetfx.dll [GLOBAL] AdditionalConfigFile= UseEffect=true ForceNVidiaCard=false ForceNVidiaCaps=false [GAME] SpeedHack=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //* KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false AddDisplaySuperSamplingResolutions=false [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=true EnableSunRays=true EnableDetailedShadow=true EnableLens=true EnableSunGlare=true EnableSunRays=false [BLOOM] Quality=0 AmountDay=0.02 AmountNight=0.2 BlueShiftAmountDay=0.0 BlueShiftAmountNight=0.0 ContrastDay=0.95 ContrastNight=0.75 AmountInterior=0.25 ContrastInterior=1.57 BlueShiftAmountInterior=0.0 [CAMERAFX] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=1.5 LenzReflectionPowerDay=0.5 LenzReflectionPowerNight=1.85 LenzReflectionIntensityInterior=1.0 LenzReflectionPowerInterior=2.0 [SSAO_SSIL] UseIndirectLighting=true SamplingQuality=2 SamplingRange=0.18 FadeFogRangeDay=5.0 FadeFogRangeNight=5.0 SizeScale=0.780312 SourceTexturesScale=0.892195 FilterQuality=1 AOAmount=0.9 ILAmount=1.95 AOAmountInterior=0.45 ILAmountInterior=6.9 AOIntensity=5.0 AOIntensityInterior=5.55 AOType=1 AOMixingType=0 AOMixingTypeInterior=0 SamplingPrecision=2 EnableSupersampling=false EnableDenoiser=false [NIGHTDAY] DetectorDefaultDay=true DetectorLevelDay=0.65 DetectorLevelNight=0.4 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.15 AdaptationTime=0.5 AdaptationMin=0.25 AdaptationMax=100.0 [ENVIRONMENT] LightingIntensityDay=1.35 LightingIntensityNight=1.4 LightingCurveDay=0.5 LightingCurveNight=1.6 LightingDesaturationDay=0.5 LightingDesaturationNight=0.1 AmbientLightingIntensityDay=1.1 AmbientLightingIntensityNight=1.05 AmbientLightingCurveDay=0.2 AmbientLightingCurveNight=0.6 AmbientLightingDesaturationDay=0.75 AmbientLightingDesaturationNight=0.39 FogColorMultiplierDay=0.25 FogColorMultiplierNight=1.0 FogColorCurveDay=1.3 FogColorCurveNight=2.94 LightingIntensityInterior=1.0 LightingCurveInterior=1.3 LightingDesaturationInterior=0.75 AmbientLightingIntensityInterior=0.35 AmbientLightingCurveInterior=0.8 AmbientLightingDesaturationInterior=0.6 FogColorMultiplierInterior=0.4 FogColorCurveInterior=2.0 [SKY] Enable=true GradientIntensityDay=2.000001 GradientIntensityNight=0.25 GradientDesaturationDay=0.0 GradientDesaturationNight=0.2 GradientTopIntensityDay=2.000001 GradientTopIntensityNight=0.8 GradientTopCurveDay=1.9 GradientTopCurveNight=0.6 GradientMiddleIntensityDay=1.600001 GradientMiddleIntensityNight=0.250001 GradientMiddleCurveDay=3.8 GradientMiddleCurveNight=0.1 GradientHorizonIntensityDay=1.100001 GradientHorizonIntensityNight=1.530001 GradientHorizonCurveDay=2.6 GradientHorizonCurveNight=1.5 CloudsIntensityDay=1.500001 CloudsIntensityNight=1.100001 CloudsCurveDay=1.05 CloudsCurveNight=0.7 CloudsDesaturationDay=0.0 CloudsDesaturationNight=1.0 MoonIntensity=1.8 MoonCurve=1.15 MoonDesaturation=0.5 MoonCoronaIntensity=2.001 SunIntensity=2.5 SunDesaturation=0.0 SunCoronaCurve=2.35 SunCoronaDesaturation=0.0 SunCoronaIntensity=1.5 StarsIntensity=1.75 StarsCurve=1.0 CloudsEdgeClamp=8.0 CloudsEdgeIntensity=14.360001 [OBJECT] [LIGHTSPRITE] [WINDOWLIGHT] [VOLUMETRICFOG] [FIRE] [COLORCORRECTION] UsePaletteTexture=true Brightness=1.6 GammaCurve=1.05 UseProceduralCorrection=true [SHADOW] DetailedShadowQuality=1 ShadowBrightness=0.6 ShadowDesaturation=0.0 [DEPTHOFFIELD] FadeTime=0.16 [RAYS] SunRaysMultiplier=0.1 [SKYLIGHTING] [LENS] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=0.45 LenzReflectionIntensityInterior=0.35 LenzReflectionPowerDay=0.5 LenzReflectionPowerNight=4.2 LenzReflectionPowerInterior=6.87 LenzDirtIntensityDay=0.2 LenzDirtIntensityNight=0.25 LenzDirtIntensityInterior=0.2 LenzDirtPowerDay=0.5 LenzDirtPowerNight=2.57 LenzDirtPowerInterior=2.76 [RAYS] SunRaysMultiplier=0.212 |
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| Author: | ENBSeries [ 02 Sep 2015, 10:05 ] |
| Post subject: | Re: Freeze when looking at certain position. |
For sure you have mods installed which have too many different hi-res textures visible in that direction and they are not able to fit in vram entirely or close to that. If freeze occur just when looking once in there and then fps goes back to normal even while looking in to there, it's exactly that scenario. Use VRamSizeTest to find proper size of VideoMemorySizeMb and reduce it by 300 mb, set AutodetectVideoMemorySize=false and ReservedMemorySizeMb=128. EnableUnsafeMemoryHacks=true may help, but only for windowed or borderless windowed mode. |
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| Author: | Netheous [ 02 Sep 2015, 10:53 ] |
| Post subject: | Re: Freeze when looking at certain position. |
ENBSeries wrote: For sure you have mods installed which have too many different hi-res textures visible in that direction and they are not able to fit in vram entirely or close to that. If freeze occur just when looking once in there and then fps goes back to normal even while looking in to there, it's exactly that scenario. Use VRamSizeTest to find proper size of VideoMemorySizeMb and reduce it by 300 mb, set AutodetectVideoMemorySize=false and ReservedMemorySizeMb=128. EnableUnsafeMemoryHacks=true may help, but only for windowed or borderless windowed mode. Are you sure? My GPU has 3GB VRAM and I am using only a low-size texturepack: ![]() Plus ![]() @Edit: Just tested with: Code: [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=6580 EnableCompression=false AutodetectVideoMemorySize=false Same thing. |
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| Author: | ENBSeries [ 02 Sep 2015, 11:32 ] |
| Post subject: | Re: Freeze when looking at certain position. |
If issue behavior is like i described, there is no other reason. ENBoost unload textures only if outdated (not used for too long) and when almost no video memory available, both conditions must met. Could you capture the issue as video? EDIT: what statistics of editor show for memory manager on freeze and after it? |
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| Author: | Netheous [ 02 Sep 2015, 16:42 ] |
| Post subject: | Re: Freeze when looking at certain position. |
What statistics? |
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| Author: | ENBSeries [ 02 Sep 2015, 18:26 ] |
| Post subject: | Re: Freeze when looking at certain position. |
First 4 may change and i'd like to know how they looks like when issue occur. Video is the best way to show
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| Author: | Netheous [ 03 Sep 2015, 10:33 ] |
| Post subject: | Re: Freeze when looking at certain position. |
First 3 values are always random numbers, so I wrote the highest ones I've got after doing it 5 times. Deleted tex: 1343 Allocated tex: 678 Created tex: 3945 Autodetected tex: 0 Available video memory: 6452 And the rest such as 'mod video memory usage' and 'total video memory' doesn't show up. |
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| Author: | ENBSeries [ 03 Sep 2015, 12:46 ] |
| Post subject: | Re: Freeze when looking at certain position. |
I can't help, you do have lot of textures in there which not fit in to memory or frame rate is below 10 fps which trigger vram flushing. EDIT: file deleted |
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| Author: | Netheous [ 03 Sep 2015, 17:59 ] |
| Post subject: | Re: Freeze when looking at certain position. |
Dropping it in my fallout folder resulted in a red text in NV saying ENBHOST failed, run as administrator. So I did, still appears. |
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| Author: | Netheous [ 03 Sep 2015, 18:53 ] |
| Post subject: | Re: Freeze when looking at certain position. |
I found the issue. I had settings on ultra with just the required stuff disabled such as shadows, antialiasing, a.filtering etc. Now I've hit 'low' and disabled what was needed to be disabled and it works perfectly smooth. 60 fps everywhere. |
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