[1][FIXED] Dark edges often appear near moving objects, mostly characters. The effect is especially noticeable with fog:

Fix:
ENBSeries wrote:
Set EnableTemporalAA=false to fix this. It's negative side effect of this antialiasing type.
[2] Many hair meshes contain pieces with odd transparency (only visible with ENB enabled):


[3] Some objects seem to have unusually high specularity. Is this solely due to multipliers or is something else causing this? It would be difficult to tweak NLA's effect multipliers as each weather type has its own effect file. Stone walls and paths always appear too bright:
[4] (Minor) First-person weapon models emit a soft glow when in front of and very close to other objects:

Mods:
System:
Code:
OS Name Microsoft Windows 10 Pro
Version 10.0.10240 Build 10240
System Type x64-based PC
Processor Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
Embedded Controller Version 255.255
Installed Physical Memory (RAM) 6.00 GB
Total Physical Memory 5.99 GB
Available Physical Memory 3.84 GB
Total Virtual Memory 8.49 GB
Available Virtual Memory 5.82 GB
[Display]
Name NVIDIA GeForce GTX 970
Adapter RAM (1,048,576) bytes
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
Driver Version 10.18.13.5582
Resolution 1920 x 1200 x 59 hertz
Bits/Pixel 32
NVIDIA Program Settings for Skyrim :
- Ambient Occlusion: Off
- Anisotropic filtering: Application-controlled
- Antialiasing - Gamma correction: On
- Antialiasing - Mode: Application-controlled
- Antialiasing - Transparency: Off
- CUDA - GPUs: All
- Maximum pre-rendered frames: Use the 3D application settings
- Multi-Frame Sampled AA (MFAA): Off
- Multi-display/mixed-GPU acceleration: Multiple display performance mode
- Power management mode: Adaptive
- Shader Cache: On
- Texture filtering - Anisotropic sample optimization: Off
- Texture filtering - Negative LOD bias: Allow
- Texture filtering - Quality: Quality
- Texture filtering - Trilinear optimization: On
- Threaded optimization: Auto
- Triple buffering: Off
- Vertical sync: On
- Virtual Reality pre-rendered frames: 1
My enblocal.ini:
http://notepad.cc/share/apy2Rv5fx2My enbseries.ini:
http://notepad.cc/share/ReufCyBgCK