Please use english language
It is currently 26 Feb 2020, 10:38

All times are UTC





Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: 04 Nov 2015, 20:29 
Offline

Joined: 04 Nov 2015, 19:45
Posts: 2
[1][FIXED] Dark edges often appear near moving objects, mostly characters. The effect is especially noticeable with fog:
Image
Fix:
ENBSeries wrote:
Set EnableTemporalAA=false to fix this. It's negative side effect of this antialiasing type.

[2] Many hair meshes contain pieces with odd transparency (only visible with ENB enabled):
ImageImageImage

[3] Some objects seem to have unusually high specularity. Is this solely due to multipliers or is something else causing this? It would be difficult to tweak NLA's effect multipliers as each weather type has its own effect file. Stone walls and paths always appear too bright:
Image

[4] (Minor) First-person weapon models emit a soft glow when in front of and very close to other objects:
Image

Mods:

System:
Code:
OS Name   Microsoft Windows 10 Pro   
Version   10.0.10240 Build 10240      
System Type   x64-based PC   
Processor   Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)   
Embedded Controller Version   255.255   
Installed Physical Memory (RAM)   6.00 GB   
Total Physical Memory   5.99 GB   
Available Physical Memory   3.84 GB   
Total Virtual Memory   8.49 GB   
Available Virtual Memory   5.82 GB   

[Display]
Name   NVIDIA GeForce GTX 970
Adapter RAM   (1,048,576) bytes   
Installed Drivers   nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um   
Driver Version   10.18.13.5582   
Resolution   1920 x 1200 x 59 hertz   
Bits/Pixel   32

NVIDIA Program Settings for Skyrim :
  • Ambient Occlusion: Off
  • Anisotropic filtering: Application-controlled
  • Antialiasing - Gamma correction: On
  • Antialiasing - Mode: Application-controlled
  • Antialiasing - Transparency: Off
  • CUDA - GPUs: All
  • Maximum pre-rendered frames: Use the 3D application settings
  • Multi-Frame Sampled AA (MFAA): Off
  • Multi-display/mixed-GPU acceleration: Multiple display performance mode
  • Power management mode: Adaptive
  • Shader Cache: On
  • Texture filtering - Anisotropic sample optimization: Off
  • Texture filtering - Negative LOD bias: Allow
  • Texture filtering - Quality: Quality
  • Texture filtering - Trilinear optimization: On
  • Threaded optimization: Auto
  • Triple buffering: Off
  • Vertical sync: On
  • Virtual Reality pre-rendered frames: 1

My enblocal.ini: http://notepad.cc/share/apy2Rv5fx2
My enbseries.ini: http://notepad.cc/share/ReufCyBgCK


Last edited by Hatless Casual on 05 Nov 2015, 03:37, edited 4 times in total.

Top
 Profile  
 
Tomoko
PostPosted: 04 Nov 2015, 22:29 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Set EnableTemporalAA=false to fix this. It's negative side effect of this antialiasing type.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
PostPosted: 05 Nov 2015, 03:33 
Offline

Joined: 04 Nov 2015, 19:45
Posts: 2
ENBSeries wrote:
Set EnableTemporalAA=false to fix this. It's negative side effect of this antialiasing type.

Thank you so much! I've been struggling with that one for weeks.

That solves my biggest problem, but do you have any ideas regarding the other effects mentioned?


Top
 Profile  
 
PostPosted: 05 Nov 2015, 11:59 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
2) Incompatibility of mesh models with the mod i suppose, transparent objects in the game do not have lot of information, like depth.
3) I guess it's because too high properties of image based lighting.
4) Game specific incompatibility. All first person models are drawed in separate 3d space as much bigger overlay, but to the main scene, including depth. So any depth based effects work with them as with very huge. May be you have noticed, that there is no way to intersect any walls in the world with 3d models, doesn't matter how close you are to them, but in depth of scene they are actually inside the walls.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group