Fallout 4 - on the flickering
Posted: 03 Feb 2016, 22:25
I do know that version 0.293 is not supported anymore and currently not available - I still haven't switched back to 0.291 and I just want to write down what I've been observing with the widely discussed flickering in case this might help in the process of fixing this. Probably someone has already written down this piece of information...anyways, here we go:
I've been using tfc 1 to float around in an interior scenery and take some screenshots as the flickering started to set in while moving. As this occured I observed the statistics section and how the values change from different states of the flickering. There appeared to be two states for the flickering which set the values as follows:
Shot reminder: everything in an INTERIOR setting!
State A
Night-Day Factor = 0.03
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.00
TOD factor Day = 0.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.03
TOD factor Night = 0.97
State B
Night-Day Factor = 1.00
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.00
TOD factor Day = 1.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.00
These two states only change into one another as I move around in tfc mode. Without movement it'll just stay in the state I stopped at.
The following occured while playing normally in the same interior setting, without tfc
State C walking around normally, values DO change by time
Night-Day Factor = 0.25
Interior Factor = 0.00
TOD factor Dawn = 0.25
TOD factor Sunrise = 0.00
TOD factor Day = 0.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.75
State D opening the Pipboy; this will make it switch between state C and D pretty fast and most of the time stop at a random one of these two states
Night-Day Factor = 1.00
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.03
TOD factor Day = 0.97
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.00
Hope this helps at least a little bit.
I've been using tfc 1 to float around in an interior scenery and take some screenshots as the flickering started to set in while moving. As this occured I observed the statistics section and how the values change from different states of the flickering. There appeared to be two states for the flickering which set the values as follows:
Shot reminder: everything in an INTERIOR setting!
State A
Night-Day Factor = 0.03
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.00
TOD factor Day = 0.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.03
TOD factor Night = 0.97
State B
Night-Day Factor = 1.00
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.00
TOD factor Day = 1.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.00
These two states only change into one another as I move around in tfc mode. Without movement it'll just stay in the state I stopped at.
The following occured while playing normally in the same interior setting, without tfc
State C walking around normally, values DO change by time
Night-Day Factor = 0.25
Interior Factor = 0.00
TOD factor Dawn = 0.25
TOD factor Sunrise = 0.00
TOD factor Day = 0.00
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.75
State D opening the Pipboy; this will make it switch between state C and D pretty fast and most of the time stop at a random one of these two states
Night-Day Factor = 1.00
Interior Factor = 0.00
TOD factor Dawn = 0.00
TOD factor Sunrise = 0.03
TOD factor Day = 0.97
TOD factor Sunset = 0.00
TOD factor Dusk = 0.00
TOD factor Night = 0.00
Hope this helps at least a little bit.