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 Post subject: Skyrim ENB in Windows 10
PostPosted: 18 Mar 2016, 06:05 
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Joined: 02 Feb 2016, 16:11
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So If I had dxgi.dll and dxgi.fx I got a popup about a dll in System32 and if I rename those files o delete there is no popup but the game just crash immediately. Is there a solution for this? I tried with Directx June 2010 but still the same. I wonder if go to Windows 8.1 it would be better?


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Tomoko
PostPosted: 18 Mar 2016, 06:53 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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ENBSeries do not have and don't need dxgi files. You are asking at wrong forum.

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PostPosted: 18 Mar 2016, 15:15 
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ENBSeries wrote:
ENBSeries do not have and don't need dxgi files. You are asking at wrong forum.


Yeah I know thats why I deleted those files, but the game just crash after a few seconds of open it.


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PostPosted: 18 Mar 2016, 15:44 
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Crash at startup with only d3d9.dll of my mod? In that case missing DirectX Runtime standalone #1 culprit. Then #2 is wrong setting for SKSE memory patch and as workaround ExpandSystemMemoryX64=false can be set in enblocal.ini to avoid conflicts. #3 are incompatible SKSE plugings. #4 - "crapware", including antiviruses and Steam overlay.

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PostPosted: 21 Mar 2016, 00:24 
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You were rigth. Theres was a ProxyLibrary=d3d9injFX.dll in the enbloca.ini. I just had to modified that it it works. I thought I just had to delete dxgi.dll and dxgi.fx.
There are a lot of ENB presets on the Nexus who use SweeFX. Thanks for the help!!!


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