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Confronting distant glow on objects.

Posted: 01 Jan 2012, 01:17
by XenoKratios
Hello Boris, and everyone else, I would first like to thank you Boris for this tool, it's an amazing piece of candy for the eyes!

I have come here with the following problem, if you can notice the distant mountains, they glow, quite heavily, and so does the water and foam sometimes. These are custom settings and I can post them here if needed. I am also using an enbpallate, I can post that here as well.

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I would also love any advice people have to help me tweak my settings for greater photorealism. I will post better screenshots soon for help with that if someone is interested.

Thank you for reading.

Re: Confronting distant glow on objects.

Posted: 01 Jan 2012, 04:55
by XenoKratios2
Here's my enbconfig and also my new enbpallate made with 3dsmax and photoshop.

Image

Code: Select all

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=1
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=false

[BLOOM]
Quality=1
AmountDay=0.4
AmountNight=0.2
BlueShiftAmountDay=62.0
BlueShiftAmountNight=42.0

[CAMERAFX]
LenzReflectionIntensityDay=4.0
LenzReflectionIntensityNight=5.0
LenzReflectionPowerDay=3.0
LenzReflectionPowerNight=2.0

[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=1.0
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.6
SourceTexturesScale=0.6
FilterQuality=1
AOAmount=1
ILAmount=1.2

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.12
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=20.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.6
DirectLightingIntensityNight=0.5
DirectLightingCurveDay=0.6
DirectLightingCurveNight=1
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.4

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.4
SpecularPowerMultiplierDay=1.4
SpecularPowerMultiplierNight=0.8
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.2
AmbientLightingIntensityNight=0.7
AmbientLightingCurveDay=0.5
AmbientLightingCurveNight=1.2
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.4

PointLightingIntensityDay=1.6
PointLightingIntensityNight=1.6
PointLightingCurveDay=1.0
PointLightingCurveNight=0.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=1.0

FogColorMultiplierDay=1.6
FogColorMultiplierNight=1.3
FogColorCurveDay=1.0
FogColorCurveNight=1.0

ColorPowDay=1.0
ColorPowNight=0.6

[SKY]
Enable=true

StarsIntensity=1.6
StarsCurve=0.6

AuroraBorealisIntensity=1.4
AuroraBorealisCurve=0.8

CloudsIntensityDay=1.6
CloudsIntensityNight=0.4
CloudsCurveDay=1.4
CloudsCurveNight=2.4
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=1.4
GradientDesaturation=0.0

GradientTopIntensityDay=1.2
GradientTopIntensityNight=0.6
GradientTopCurveDay=1.2
GradientTopCurveNight=0.8

GradientMiddleIntensityDay=1.2
GradientMiddleIntensityNight=0.6
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0

GradientHorizonIntensityDay=2.0
GradientHorizonIntensityNight=0.6
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0

SunIntensity=4.4
SunDesaturation=0.0
SunCoronaIntensity=2.8
SunCoronaCurve=0.8
SunCoronaDesaturation=0.0

MoonIntensity=1.0
MoonCurve=2.4
MoonDesaturation=0.2

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.6
SubSurfaceScatteringMultiplierNight=0.4
SubSurfaceScatteringPowerDay=1.2
SubSurfaceScatteringPowerNight=1.4

[LIGHTSPRITE]
IntensityDay=1.2
IntensityNight=1.6
CurveDay=1.0
CurveNight=0.8

[WINDOWLIGHT]
Intensity=10.0
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.4
IntensityNight=1.5
CurveDay=1.0
CurveNight=2.0

[FIRE]
IntensityDay=1.8
IntensityNight=4.0
CurveDay=0.8
CurveNight=0.6

[COLORCORRECTION]
UsePaletteTexture=true

[SHADOW]
ShadowObjectsFix=true

[DEPTHOFFIELD]
FadeTime=0.4

Re: Confronting distant glow on objects.

Posted: 01 Jan 2012, 17:31
by XenoKratios
It was the SSAO doing it. I have turned it off and it seemed to have fixed the issue.

Those settings are old as well, I will be posting in the preset forum soon with my settings as we global effort to make skyrim look better.

Re: Confronting distant glow on objects.

Posted: 02 Jan 2012, 03:10
by ENBSeries
Is this happen only with version 0.102 or previous also have same problem with mountains?

Re: Confronting distant glow on objects.

Posted: 02 Jan 2012, 04:13
by XenoKratios
This happened with all versions, but I think it may have been my settings for SSAO, as it only occurred when it was on. With the use of a new palette and more tweaked settings the mountains seem to look much better.

Re: Confronting distant glow on objects.

Posted: 02 Jan 2012, 21:48
by ENBSeries
Ok, i'll check code for ssao mixing.

Re: Confronting distant glow on objects.

Posted: 03 Jan 2012, 16:38
by XenoKratios
Hey Boris, it's actually not the SSAO, it's the fog causing the issues this time. Maybe the SSAO added with the fog produced that dark mountain with a glow.

FogColorMultiplierDay=1.6
FogColorMultiplierNight=1.3
FogColorCurveDay=1.0
FogColorCurveNight=1.0

When I put FogColorMultiplier = 0 the glow/fog dissapears from distant low level of detail objects.

Re: Confronting distant glow on objects.

Posted: 04 Jan 2012, 02:00
by ENBSeries
FogColorMultiplierXXX - must be decreased unless you are using some non usual presets with modified enbeffect.fx file. But not to 0

Re: Confronting distant glow on objects.

Posted: 04 Jan 2012, 04:36
by XenoKratios
Thank you for the tip Boris