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PostPosted: 10 Dec 2015, 02:55 
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Hi all.

I was originally playing with Project ENB installed, but ran into a rather large mod conflict down the road and ultimately decided to reinstall from scratch. After doing so, Project ENB, Seasons of Skyrim, and listless other ENBs I installed would not work correctly. There were vague changes to the game, but overall it appeared that few, if any, effects were working. So here is the laundry list I've gone through to try and remedy the issue:

-Reinstalled FOUR times, deleting all mods and all versions of Skyrim.ini and SkyrimPref.ini off of my computer.

-Installed quite a few different ENB presets running various versions of ENBSeries, and only one (see P.S. for further info) appeared to be working correctly.

-Verified that bFloatPointRenderTarget was set to 1. (Then went through and tried it with bDrawLandShadows, bTreesReceiveShadows set to 1, no change.)

-Verified that AA/AF was disabled in the Launcher, and in the Nvidia Control Panel.

I'm sure there are things I'm forgetting to mention, but those are the ones that I can remember right off the top of my head. Any help would be greatly appreciated.

P.S.: The Wilds ENB, which runs ENBSeries v0.119, opened and all appeared to be working correctly. DoF and the works. Now granted the DoF was quite grainy, but I'm assuming that's the way the mod author intended for it to look.


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Tomoko
PostPosted: 10 Dec 2015, 06:18 
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If you reinstalled OS, that's a different story. Otherwise, check if sun is not visible behind objects and ambient occlusion works properly, without ghosting, lines, etc. If it's okay, probably enbseries folder in the game contain old data like presets, shaders, saved shader parameters. enbhelper.dll is recommended to install, but it do not affect depth of field. If it's not driver bug or any crapware incompatibility, then may be custom dof shader have per weather code for disabling it, try to turn off weather system in enbseries.ini.

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PostPosted: 10 Dec 2015, 08:04 
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Joined: 10 Dec 2015, 02:35
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Thanks for the reply. I managed to get it working, but it's strange so hear me out.

I gave up, and just decided to install SKSE (non-steam version) and went to play the game. When going to load it up, it gave me an error regarding "CreateDXGIFactory2". I then re-named the dxgi.dll file to dxgi.dll.bak, game booted right up, and all settings are working again. I remember renaming dxgi last time, but I did it just because SKSE wasn't working. It's a given that this is an issue related to SweetFX. That's the reason that The Wilds ENB preset worked without issue, because it doesn't take advantage of SweetFX.

But just in case you know:

-Will this have any negative impacts?
-What causes this?


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PostPosted: 10 Dec 2015, 11:26 
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I can't answer your questions, it's SweetFX is not my mod and i do not support any other software but mine.

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PostPosted: 10 Dec 2015, 14:10 
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I have seen that error relating to using SweetFX, Nvidia, and Windows 10 on a Dx9 game, aka Skyrim. Renaming that file removes the error and disables SweetFX from working properly (at least for everyone I have chatted with about the issue on my preset page - the only person I know who got it working uses an AMD card). The file itself has nothing to do with Dx9 but not having it causes SweetFX to not function properly and effects won't work - so you can't run SweetFX with windows 10, SKyrim, and Nvidia. The current version of SFX that comes with ReShade will run but creates graphic artifacts in Skyrim so that also isn't a solution. Basically don't bother using SFX and Skyrim if you use Nvidia and are on windows 10.

ENB, however, runs great on win 10 and Skyrim as long as you have the proper DLL files installed - which sounds like you got that fixed.

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PostPosted: 10 Dec 2015, 21:27 
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Joined: 10 Dec 2015, 02:35
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Very interesting. Thanks for the info wolfgrimdark. If nothing else, hopefully anyone else who runs into this issue will find this post when searching for answers.


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PostPosted: 02 Nov 2016, 18:12 
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Joined: 01 Sep 2012, 09:31
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Fix worked for me as well. I'm not sure personally how heavily Project ENB relied on SweetFX but it doesn'5 seem to have a severe impact on the visuals so far as I can tell. Glad to get this working though. Special Edition is pretty and fast but I still prefer to play with all of the mods that aren'5 yet supported in Special Edition. Glad to see people still enjoy the original.


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