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Serenity ENB ExtendedFX is just not working
http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=5270
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Author:  anatolek [ 01 Nov 2016, 01:30 ]
Post subject:  Serenity ENB ExtendedFX is just not working

I have no idea what is happening with this ENB. I have used it before in the past and it worked fine, it was absolutely glorious looking. I recently came back to Skyrim and wanted to use it again. Did everything step by step, set up my INIs, copied the d3d9.dll from the binary wrapper folder and the rest from the ENB, just like I did before and how the description tells you to.

Thing is, it doesn't work. Stuff like DoF, AO, detailed shadows. There's absolutely no difference if I turn those features on or off. The sky is blinding white, changing values (for example bloom) does absolutely nothing. I have tried all the binaries that came after 0.254 but the same thing happens every time.

Thing is, every other ENB works fine. I've tried Somber, Vividian, Seasons of Skyrim, K ENB Pure Lights. They all work without any issues, all their features work flawlessly. It's only this one that just doesn't want to work for some reason.

Link to enb - http://www.nexusmods.com/skyrim/mods/62411/?

Image - detailed shadows ON

Image - detailed shadows OFF

Image - the white sky/clouds

Image - DoF enabled

Image - DoF disabled

Same shit for AO, 0 difference

Author:  ENBSeries [ 01 Nov 2016, 08:02 ]
Post subject:  Re: Serenity ENB ExtendedFX is just not working

Maybe you forgot to set bFloatingPointTarget=1 in skyrimprefs.ini?

Author:  anatolek [ 01 Nov 2016, 13:00 ]
Post subject:  Re: Serenity ENB ExtendedFX is just not working

Well turns out I'm retarded or something. I was copying all the ENB files from the Serenity archive into my Skyrim folder. Now I tried copying the ENB files into the enbseries directory and only left enbhost, enblocal, d3d9 and enbseries.ini in my skyrim directory. IT WORKS

Author:  ENBSeries [ 01 Nov 2016, 19:28 ]
Post subject:  Re: Serenity ENB ExtendedFX is just not working

Oh, okay, glad you did it

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