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PostPosted: 17 Feb 2017, 14:55 
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Joined: 17 Feb 2017, 14:09
Posts: 2
Hi everyone,

I'm currently creating my first preset. Unfortunately I ran into an issue I'm not able to solve on my own.

I recorded a video to show you my problem. Pictures speak louder than words:

https://youtu.be/TQuwTc6nG0U

The same thing happend with the fog. But this issue I could solve by turning on ObjectsProcessing.

So what I did so far:

- turning off Ambient Occlusion
- turning off Cloud Shadows
- setting bFloatRenderTarget to 1
- turned off Adaption and switched it between Original and ENB
- setting AmbientMinLevel to the same value as Ambient Lighting Intensity during the day
- setting different values in SSAO
- turning off SSAO
- setting EnableImageBasedLighting to false
- setting WaitBusyRenderer=false
- turning on VSync

What I figured out is that changing the AmbientLighting and DirectLighting values when looking on the bright spots does not change anything visible. When changing the values looking at the dark spots it is visible. Between the rows of houses the brightness is just going crazy.

I can't figure out where the problem is. Maybe some of you can? I would really appreciate your help.

Regards,

Zeratem


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Tomoko
PostPosted: 17 Feb 2017, 18:24 
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Joined: 17 Feb 2017, 14:09
Posts: 2
I found a Workaround:

Setting back AmbientLightingIntensity to 1.00 at least has the effect, that the changes in brightness are no longer visible.


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