Hi everyone,
I'm currently creating my first preset. Unfortunately I ran into an issue I'm not able to solve on my own.
I recorded a video to show you my problem. Pictures speak louder than words:
https://youtu.be/TQuwTc6nG0UThe same thing happend with the fog. But this issue I could solve by turning on ObjectsProcessing.
So what I did so far:
- turning off Ambient Occlusion
- turning off Cloud Shadows
- setting bFloatRenderTarget to 1
- turned off Adaption and switched it between Original and ENB
- setting AmbientMinLevel to the same value as Ambient Lighting Intensity during the day
- setting different values in SSAO
- turning off SSAO
- setting EnableImageBasedLighting to false
- setting WaitBusyRenderer=false
- turning on VSync
What I figured out is that changing the AmbientLighting and DirectLighting values when looking on the bright spots does not change anything visible. When changing the values looking at the dark spots it is visible. Between the rows of houses the brightness is just going crazy.
I can't figure out where the problem is. Maybe some of you can? I would really appreciate your help.
Regards,
Zeratem