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PostPosted: 11 Jul 2017, 00:19 
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Hello there,

i think i found a bug with lighting behavior. Or, perhaps, it was wrong coded ENBSERIES.INI ?

Anyway, here is the video:

https://youtu.be/mw3VjnOUVFU

and ENBSERIES.INI (actually, it Fimbulvinter ENB (with a little perfomance tweaks) for 12.12.12 version, but i'm using it with the latest release of ENB, 314...)..

https://pastebin.com/hQxK4XKC


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Tomoko
PostPosted: 11 Jul 2017, 03:25 
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I need savegame (and pray it's possible to load it without mods set).

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PostPosted: 11 Jul 2017, 05:03 
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ENBSeries wrote:
I need savegame (and pray it's possible to load it without mods set).

It's possible to load this save without mods, but the problem is, without mods everything was FINE.

Thankfully i was able to detect mod that causes it - it was AOF Detailed Mountains 2_1, mere 4 textures.

UPD: IT'S still here!

In case you still need saves for investigation - they are here http://rgho.st/7WjfNmd6K

I think (again) i found what causes it (and no doubt this time) - i have installed Vivid Landscapes Moss Rocks Compatablitity Patch without "Moss Rocks" being installed. BTW, even if i install these two plugins... the lighting seems still completely broken near this mountain!
I can confirm now - when i loading the same save with the same mods enabled, lighting problem could be... and could be not.

Sadly, i cannot determine its source by myself :(


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PostPosted: 11 Jul 2017, 12:26 
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So what should i do? I have no idea.

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PostPosted: 11 Jul 2017, 15:03 
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I'll try to investigate this by myself.

P.S. Got it!

Well, when i was suspected VIvid Moss Rocks Patch for this, it was almost true - but not patch, it's main plugin (Vivid Landcapes all in one) what causes this 100%.
I'll open bug report or see for update...


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PostPosted: 11 Jul 2017, 20:22 
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Maybe it happens because amount of lights there exceed game limit and some turns off?

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PostPosted: 12 Jul 2017, 17:42 
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Honestly, i don't know.


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PostPosted: 12 Jul 2017, 18:20 
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Watched video again. At the end sky brightness changes too, maybe it's because something is wrong with adaptation code. Did you try replace external shaders with default ones or from other presets and then compare if bug occurs? And make sure you have enbhelper.dll in enbseries folder.

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PostPosted: 13 Jul 2017, 18:09 
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When i replaced all *.FX files by standard ones - the problem with light flickering was gone.
When using original Fimbulvinter effect files, the problem was (at least it seems to be) gone after put enbhelper.dll in enbseries folder.


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PostPosted: 13 Jul 2017, 19:14 
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Try this: find these lines in enbeffect.fx and comment them out:

Code:
   float toobright = max(0,tex2D(_s2, _v0).xyz - 0.4); // 0.5
   color.xyz *= 1-(1 * toobright); // 1.3

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