Enb SuperSampling Resolution Artifacts
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Enb SuperSampling Resolution Artifacts
Hi, I have been having issues with the enblocal setting that allows for supersampling resolutions. When supersampling with this method there seems to be a lot of artifacts/aliasing that doesn't occur when supersampling with GeDoSaTo, essentially making the supersampling look the same or worse than using a native resolution. I would use GeDoSaTo but it causes crashes for me after extended sessions with enb enabled. I don't really have any knowledge on this topic, but could the artifacts be caused by the downsampling algorithm that enb uses? In GeDoSaTo I use Lanczos and it provides a crisp and aliasing free image. Thanks for any reply .
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Re: Enb SuperSampling Resolution Artifacts
Its driver downscaling, which is usually bilinear filtering and it work good only for resolutions x2 to native and borderless fullscreen mode.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Enb SuperSampling Resolution Artifacts
Weird, even at 3620 x 2036 (2x my native 2560 x 1440) I still get artifacts. It's a shame that GeDoSaTo crashes my game and the driver downsampling is so poor compared to the lanczos algorithm. Are there any other options to downscale/eliminate aliasing when using an enb? I don't know if I can go back to enb with aliasing or a non-enb game .ENBSeries wrote:Its driver downscaling, which is usually bilinear filtering and it work good only for resolutions x2 to native and borderless fullscreen mode.
By the way I should specify I am trying to get this working on Fallout: New Vegas with the latest binaries.
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Re: Enb SuperSampling Resolution Artifacts
It is not x2 by sides. X2 is 5120*2880. Other options are edge antialiasing or temporal antialiasing. Or effect.txt based smaa/fxaa from other modders. I don't want to make supersampling of other downsampling types, because im lazy to find all dependencies of my existing code to resized render targets code for supersampling. Btw, long time ago i remember that users with NVidia cards used supersampling in drivers, but with some specific setting for it. Posted here on the forum 2-4 years ago i guess.3620 x 2036 (2x my native 2560 x 1440)
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Re: Enb SuperSampling Resolution Artifacts
Weird, I have tried both 5120 x 2880 (Which is the res I used in GeDoSaTo) and 3620 x 2036 in borderless fullscreen mode while still getting the same artifacts. Nvidia DSR causes the same artifacts strange enough and creating custom resolutions (Which I think is what you were referring to in the past on here) hasn't worked for me for years . I'll keep trying different things but I'm honestly not sure what else there is beside the antialiasing options you described which aren't quite as effective as supersampling. I saw some other people that got GeDoSaTo working on Skyrim 32bit and Fallout: New Vegas using the interceptOnlySystemDlls false in GeDoSaTo, and even though that works flawlessly for creating a good image still causes a crash after a short while, and even when set to false when I could get enb working with GeDoSaTo it stilled had the same crash after a short while. This is getting into territory that isn't directly enb related so thanks so much for the responses you gave!
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Re: Enb SuperSampling Resolution Artifacts
Wow, you must have a really beastly rig if you are able to use Lanczos interpolation in gameplay, considering the processing load this algorithm requires.
What kind of framerates do you get?
What kind of framerates do you get?
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Re: Enb SuperSampling Resolution Artifacts
In New Vegas, I could get 90+fps with a GTX 1080 and 4790k with some drops to 60 rarely because New Vegas just seems to like to do that sometimes. I didn't use enb detailed shadows though, just ambient occlusion, otherwise with detailed shadows I ran closer to 60. That is what breaks my heart about not getting preventing the crashes because it ran and looked so great.