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| Enb SuperSampling Resolution Artifacts http://enbdev.com/enbseries/forum/viewtopic.php?f=21&t=5684 |
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| Author: | walrus [ 13 Nov 2017, 12:58 ] |
| Post subject: | Enb SuperSampling Resolution Artifacts |
Hi, I have been having issues with the enblocal setting that allows for supersampling resolutions. When supersampling with this method there seems to be a lot of artifacts/aliasing that doesn't occur when supersampling with GeDoSaTo, essentially making the supersampling look the same or worse than using a native resolution. I would use GeDoSaTo but it causes crashes for me after extended sessions with enb enabled. I don't really have any knowledge on this topic, but could the artifacts be caused by the downsampling algorithm that enb uses? In GeDoSaTo I use Lanczos and it provides a crisp and aliasing free image. Thanks for any reply |
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| Author: | ENBSeries [ 13 Nov 2017, 13:21 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
Its driver downscaling, which is usually bilinear filtering and it work good only for resolutions x2 to native and borderless fullscreen mode. |
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| Author: | walrus [ 13 Nov 2017, 19:56 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
ENBSeries wrote: Its driver downscaling, which is usually bilinear filtering and it work good only for resolutions x2 to native and borderless fullscreen mode. Weird, even at 3620 x 2036 (2x my native 2560 x 1440) I still get artifacts. It's a shame that GeDoSaTo crashes my game and the driver downsampling is so poor compared to the lanczos algorithm. Are there any other options to downscale/eliminate aliasing when using an enb? I don't know if I can go back to enb with aliasing or a non-enb game By the way I should specify I am trying to get this working on Fallout: New Vegas with the latest binaries. |
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| Author: | ENBSeries [ 13 Nov 2017, 21:02 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
Quote: 3620 x 2036 (2x my native 2560 x 1440) It is not x2 by sides. X2 is 5120*2880. Other options are edge antialiasing or temporal antialiasing. Or effect.txt based smaa/fxaa from other modders. I don't want to make supersampling of other downsampling types, because im lazy to find all dependencies of my existing code to resized render targets code for supersampling. Btw, long time ago i remember that users with NVidia cards used supersampling in drivers, but with some specific setting for it. Posted here on the forum 2-4 years ago i guess. |
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| Author: | walrus [ 14 Nov 2017, 00:28 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
Weird, I have tried both 5120 x 2880 (Which is the res I used in GeDoSaTo) and 3620 x 2036 in borderless fullscreen mode while still getting the same artifacts. Nvidia DSR causes the same artifacts strange enough and creating custom resolutions (Which I think is what you were referring to in the past on here) hasn't worked for me for years |
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| Author: | Hallodria [ 18 Nov 2017, 18:37 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
Wow, you must have a really beastly rig if you are able to use Lanczos interpolation in gameplay, considering the processing load this algorithm requires. What kind of framerates do you get? |
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| Author: | walrus [ 18 Nov 2017, 22:55 ] |
| Post subject: | Re: Enb SuperSampling Resolution Artifacts |
In New Vegas, I could get 90+fps with a GTX 1080 and 4790k with some drops to 60 rarely because New Vegas just seems to like to do that sometimes. I didn't use enb detailed shadows though, just ambient occlusion, otherwise with detailed shadows I ran closer to 60. That is what breaks my heart about not getting preventing the crashes because it ran and looked so great. |
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