Boris, thank you for all your hard work!
Just a heads up that the new CloudShadows setting in Skyrim SE is causing some characters hair to change color, drastically. Happens with KS Hairdos or followers that use hair derived from KS Hairdos. Auburn hair turns white, Dark brown and Black hair turns grey. Seems to only happen at morning/day and more likely in areas that have a different color environment (compared to Whiterun), like Dawnstar or Winterhold.
Turning the CloudShadows down to almost zero fixes it. I can live with no cloudshadows but thought you might want to know.
I've tried to change the lighting parameters of some of the hair, to test, in nifskope (matching the vanilla hair settings) but doesn't make any difference.
Also, EnableCloudShadows toggle doesn't work. It is enabled, whether you turn it on or off.
Cloudshadows changing hair color [Skyrim SE, Enb 0.330]
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Re: Cloudshadows changing hair color [Skyrim SE, Enb 0.330]
Give me guide which mods to test, when, which setting.
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Re: Cloudshadows changing hair color [Skyrim SE, Enb 0.330]
Maybe i am doing in wrong place testing and with not proper type of hairs, but i do see and know that hairs which are transparent do not have cloud shadows applied and its not fixable now and maybe never in SkyrimSE (very problematic to patch all shaders). About brightness change, it is your brain fooling you, hair color remain the same, but environment changes.
https://imgur.com/a/8px1u
https://imgur.com/a/8px1u
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Re: Cloudshadows changing hair color [Skyrim SE, Enb 0.330]
Yes, you're right. It is a trick of my eyes. I slide the shadow strength back and forth from 0 to 1 and noticed that the hair isn't changing, and it only looks lighter.
So, how does the cloudshadows look for shaders? Is it a wildcard, as a specific prefix or is it only a fixed collection of shaders that are affected or a different method?
I'm basically asking is there anything I can do on my end to make the hair affected by the cloudshadows? I am a modder.
So, how does the cloudshadows look for shaders? Is it a wildcard, as a specific prefix or is it only a fixed collection of shaders that are affected or a different method?
I'm basically asking is there anything I can do on my end to make the hair affected by the cloudshadows? I am a modder.
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Re: Cloudshadows changing hair color [Skyrim SE, Enb 0.330]
Transparent objects in most games (except those Unreal which instead of transparency have dot holes) drawed after non transparent and they cant have depth based effects applied. For cloud shadows and ibl i use depth of scene to get 3d space positions for projecting clouds texture, this happen before hair and eyes are drawed (before water and spells too). In old Skyrim mod i made this differently, applying shadows when each object is drawed. For that thing i need to patch and recompile shaders of certain type objects and not any others, this is very complicated to make in new engine, so if i'll do, will take much time. And i cant patch only shaders with transparency, because they are same as non transparent. To use hairs which do not have opacity is a workaround, but such will look ugly. So, i dont think you can do anything.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7