ENBSeries wrote:
Nope, game do not expect ldr to avoid banding. It occurs because of low precision render target format is used and to fix it you must enable dithering in enblocal.ini. I dont know why, but in oculus at least levels of black are abnormally high, 0 compared to 1/255 have very visible difference which you can see even in first menu "press any button", so it's not mod problem.
I've enabled dithering and it is the same thing... The banding still appears... However, Since the game doesn't expect ldr... don't you think removing the ldr limitation might trigger this on most monitors?
I've tried different color output formations and it is still the same.